/third_party/flutter/skia/src/gpu/gl/ |
D | GrGLTexture.cpp | 18 GrTextureType GrGLTexture::TextureTypeFromTarget(GrGLenum target) { in TextureTypeFromTarget() 45 GrGLTexture::GrGLTexture(GrGLGpu* gpu, SkBudgeted budgeted, const Desc& desc, in GrGLTexture() function in GrGLTexture 58 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const Desc& desc, GrMipMapsStatus mipMapsStatus, in GrGLTexture() function in GrGLTexture 73 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const Desc& desc, sk_sp<GrGLTextureParameters> parameters, in GrGLTexture() function in GrGLTexture 83 void GrGLTexture::init(const Desc& desc) { in init() 91 GrGLenum GrGLTexture::target() const { in target() 95 void GrGLTexture::onRelease() { in onRelease() 107 void GrGLTexture::onAbandon() { in onAbandon() 112 GrBackendTexture GrGLTexture::getBackendTexture() const { in getBackendTexture() 121 GrBackendFormat GrGLTexture::backendFormat() const { in backendFormat() [all …]
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D | GrGLTextureRenderTarget.h | 23 class GrGLTextureRenderTarget : public GrGLTexture, public GrGLRenderTarget { 30 const GrGLTexture::Desc& texDesc, 40 const GrGLTexture::Desc&, 48 return GrGLTexture::backendFormat(); in backendFormat() 54 GrGLTexture::onAbandon(); in onAbandon() 59 GrGLTexture::onRelease(); in onRelease() 66 const GrGLTexture::Desc& texDesc,
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D | GrGLTexture.h | 19 class GrGLTexture : public GrTexture { 32 GrGLTexture(GrGLGpu*, SkBudgeted, const Desc&, GrMipMapsStatus); 34 ~GrGLTexture() override {} in ~GrGLTexture() 54 static sk_sp<GrGLTexture> MakeWrapped(GrGLGpu*, 64 GrGLTexture(GrGLGpu*, const Desc&, sk_sp<GrGLTextureParameters>, GrMipMapsStatus); 67 GrGLTexture(GrGLGpu*,
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D | GrGLTextureRenderTarget.cpp | 18 const GrGLTexture::Desc& texDesc, in GrGLTextureRenderTarget() 22 , GrGLTexture(gpu, texDesc, nullptr, mipMapsStatus) in GrGLTextureRenderTarget() 30 const GrGLTexture::Desc& texDesc, in GrGLTextureRenderTarget() 36 , GrGLTexture(gpu, texDesc, std::move(parameters), mipMapsStatus) in GrGLTextureRenderTarget() 47 GrGLTexture::dumpMemoryStatistics(traceMemoryDump); in dumpMemoryStatistics() 65 const GrGLTexture::Desc& texDesc, in MakeWrapped()
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D | GrGLProgram.cpp | 105 static_cast<GrGLTexture*>(dstTexture)); in updateUniformsAndTextureBindings() 113 auto* tex = static_cast<GrGLTexture*>(proxies[i]->peekTexture()); in updatePrimitiveProcessorTextureBindings() 129 static_cast<GrGLTexture*>(sampler.peekTexture())); in setFragmentData()
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D | GrGLGpu.cpp | 656 const GrGLCaps& caps, GrGLTexture::Desc* desc, in check_backend_texture() 696 GrGLTexture::Desc desc; in onWrapBackendTexture() 710 auto texture = GrGLTexture::MakeWrapped(this, mipMapsStatus, desc, in onWrapBackendTexture() 722 GrGLTexture::Desc desc; in onWrapRenderableBackendTexture() 802 GrGLTexture::Desc desc; in onWrapBackendTextureAsRenderTarget() 822 static bool check_write_and_transfer_input(GrGLTexture* glTex) { in check_write_and_transfer_input() 838 auto glTex = static_cast<GrGLTexture*>(surface->asTexture()); in onWritePixels() 855 GrGLTexture* glTex = static_cast<GrGLTexture*>(texture); in onTransferPixelsTo() 1315 bool GrGLGpu::createRenderTargetObjects(const GrGLTexture::Desc& desc, in createRenderTargetObjects() 1456 GrGLTexture::Desc texDesc; in onCreateTexture() [all …]
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D | GrGLGpu.h | 60 void bindTexture(int unitIdx, GrSamplerState samplerState, const GrSwizzle&, GrGLTexture*); 421 bool createRenderTargetObjects(const GrGLTexture::Desc&,
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D | GrGLCaps.cpp | 3627 if (auto tex = static_cast<const GrGLTexture*>(surface->asTexture())) { in onSurfaceSupportsWritePixels() 3646 if (auto tex = static_cast<const GrGLTexture*>(surface->asTexture())) { in surfaceSupportsReadPixels()
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/third_party/skia/src/gpu/gl/ |
D | GrGLTexture.cpp | 20 GrTextureType GrGLTexture::TextureTypeFromTarget(GrGLenum target) { in TextureTypeFromTarget() 47 GrGLTexture::GrGLTexture(GrGLGpu* gpu, SkBudgeted budgeted, const Desc& desc, in GrGLTexture() function in GrGLTexture 60 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const Desc& desc, GrMipmapStatus mipmapStatus, in GrGLTexture() function in GrGLTexture 75 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const Desc& desc, sk_sp<GrGLTextureParameters> parameters, in GrGLTexture() function in GrGLTexture 85 void GrGLTexture::init(const Desc& desc) { in init() 93 GrGLenum GrGLTexture::target() const { return target_from_texture_type(this->textureType()); } in target() 95 void GrGLTexture::onRelease() { in onRelease() 108 void GrGLTexture::onAbandon() { in onAbandon() 113 GrBackendTexture GrGLTexture::getBackendTexture() const { in getBackendTexture() 121 GrBackendFormat GrGLTexture::backendFormat() const { in backendFormat() [all …]
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D | GrGLTextureRenderTarget.h | 23 class GrGLTextureRenderTarget : public GrGLTexture, public GrGLRenderTarget { 30 const GrGLTexture::Desc& texDesc, 40 const GrGLTexture::Desc&, 48 return GrGLTexture::backendFormat(); in backendFormat() 54 GrGLTexture::onAbandon(); in onAbandon() 59 GrGLTexture::onRelease(); in onRelease() 66 const GrGLTexture::Desc& texDesc,
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D | GrGLTexture.h | 19 class GrGLTexture : public GrTexture { 31 GrGLTexture(GrGLGpu*, SkBudgeted, const Desc&, GrMipmapStatus); 33 ~GrGLTexture() override {} in ~GrGLTexture() 53 static sk_sp<GrGLTexture> MakeWrapped(GrGLGpu*, 63 GrGLTexture(GrGLGpu*, const Desc&, sk_sp<GrGLTextureParameters>, GrMipmapStatus); 66 GrGLTexture(GrGLGpu*,
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D | GrGLTextureRenderTarget.cpp | 19 const GrGLTexture::Desc& texDesc, in GrGLTextureRenderTarget() 23 , GrGLTexture(gpu, texDesc, nullptr, mipmapStatus) in GrGLTextureRenderTarget() 30 const GrGLTexture::Desc& texDesc, in GrGLTextureRenderTarget() 36 , GrGLTexture(gpu, texDesc, std::move(parameters), mipmapStatus) in GrGLTextureRenderTarget() 47 GrGLTexture::dumpMemoryStatistics(traceMemoryDump); in dumpMemoryStatistics() 66 const GrGLTexture::Desc& texDesc, in MakeWrapped()
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D | GrGLProgram.cpp | 129 auto* overrideTexture = static_cast<GrGLTexture*>(geomProcTextures[i]->peekTexture()); in bindTextures() 138 pipeline.dstProxyView().swizzle(), static_cast<GrGLTexture*>(dstTexture)); in bindTextures() 144 auto* texture = static_cast<GrGLTexture*>(te.texture()); in bindTextures()
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D | GrGLGpu.cpp | 622 GrGLTexture::Desc* desc, in check_backend_texture() 660 GrGLTexture::Desc desc; in onWrapBackendTexture() 674 auto texture = GrGLTexture::MakeWrapped(this, mipmapStatus, desc, in onWrapBackendTexture() 684 const GrGLCaps& caps, GrGLTexture::Desc* desc, in check_compressed_backend_texture() 714 GrGLTexture::Desc desc; in onWrapCompressedBackendTexture() 728 auto texture = GrGLTexture::MakeWrapped(this, mipmapStatus, desc, in onWrapCompressedBackendTexture() 740 GrGLTexture::Desc desc; in onWrapRenderableBackendTexture() 811 static bool check_write_and_transfer_input(GrGLTexture* glTex) { in check_write_and_transfer_input() 831 auto glTex = static_cast<GrGLTexture*>(surface->asTexture()); in onWritePixels() 874 GrGLTexture* glTex = static_cast<GrGLTexture*>(texture); in onTransferPixelsTo() [all …]
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D | GrGLGpu.h | 53 void bindTexture(int unitIdx, GrSamplerState samplerState, const GrSwizzle&, GrGLTexture*); 512 bool createRenderTargetObjects(const GrGLTexture::Desc&,
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D | GrGLRenderTarget.cpp | 191 auto* glTex = static_cast<GrGLTexture*>(this->asTexture()); in bindInternal()
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/third_party/skia/tests/ |
D | TraceMemoryDumpTest.cpp | 93 GrGLTexture::Desc desc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 101 sk_make_sp<GrGLTexture>(gpu, SkBudgeted::kNo, desc, GrMipmapStatus::kNotAllocated); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 110 GrGLTexture::Desc desc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 120 GrGLTexture::MakeWrapped(gpu, GrMipmapStatus::kNotAllocated, desc, std::move(params), in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 171 GrGLTexture::Desc texDesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
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D | GLBackendSurfaceTest.cpp | 76 auto texture = static_cast<GrGLTexture*>(proxy->peekTexture()); in DEF_GPUTEST_FOR_ALL_GL_CONTEXTS()
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/third_party/flutter/skia/tests/ |
D | TraceMemoryDumpTest.cpp | 88 GrGLTexture::Desc desc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 97 sk_make_sp<GrGLTexture>(gpu, SkBudgeted::kNo, desc, GrMipMapsStatus::kNotAllocated); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 106 GrGLTexture::Desc desc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 117 GrGLTexture::MakeWrapped(gpu, GrMipMapsStatus::kNotAllocated, desc, std::move(params), in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
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D | GLBackendSurfaceTest.cpp | 69 auto texture = static_cast<GrGLTexture*>(texProxy->peekTexture()); in DEF_GPUTEST_FOR_ALL_GL_CONTEXTS()
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/third_party/flutter/skia/include/gpu/ |
D | GrBackendSurface.h | 276 friend class GrGLTexture;
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/third_party/skia/src/gpu/ |
D | BUILD.bazel | 467 "gl/GrGLTexture.cpp", 468 "gl/GrGLTexture.h",
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/third_party/skia/include/gpu/ |
D | GrBackendSurface.h | 393 friend class GrGLTexture; variable
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/third_party/flutter/skia/gn/ |
D | gpu.gni | 455 "$_src/gpu/gl/GrGLTexture.cpp", 456 "$_src/gpu/gl/GrGLTexture.h",
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/third_party/skia/gn/ |
D | gpu.gni | 458 "$_src/gpu/gl/GrGLTexture.cpp", 459 "$_src/gpu/gl/GrGLTexture.h",
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