Searched refs:GstD3D11Quad (Results 1 – 6 of 6) sorted by relevance
31 typedef struct _GstD3D11Quad GstD3D11Quad; typedef46 GstD3D11Quad * gst_d3d11_quad_new (GstD3D11Device * device,58 void gst_d3d11_quad_free (GstD3D11Quad * quad);60 gboolean gst_d3d11_draw_quad (GstD3D11Quad * quad,72 gboolean gst_d3d11_draw_quad_unlocked (GstD3D11Quad * quad,
253 GstD3D11Quad *260 GstD3D11Quad *quad; in gst_d3d11_quad_new()272 quad = g_new0 (GstD3D11Quad, 1); in gst_d3d11_quad_new()307 gst_d3d11_quad_free (GstD3D11Quad * quad) in gst_d3d11_quad_free()326 gst_d3d11_draw_quad (GstD3D11Quad * quad, in gst_d3d11_draw_quad()347 gst_d3d11_draw_quad_unlocked (GstD3D11Quad * quad, in gst_d3d11_draw_quad_unlocked()
460 GstD3D11Quad *checker_background;2079 static GstD3D11Quad *2082 GstD3D11Quad *quad = NULL; in gst_d3d11_compositor_create_checker_quad()
105 GstD3D11Quad *quad;
433 GstD3D11Quad *quad[CONVERTER_MAX_QUADS];
8689 d3d11shader: Don't hold state object in GstD3D11Quad