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Searched refs:HASH_MAGIC (Results 1 – 2 of 2) sorted by relevance

/third_party/libdrm/
Dxf86drmHash.c78 #define HASH_MAGIC 0xdeadbeef macro
111 table->magic = HASH_MAGIC; in drmHashCreate()
123 if (table->magic != HASH_MAGIC) return -1; /* Bad magic */ in drmHashDestroy()
172 if (!table || table->magic != HASH_MAGIC) return -1; /* Bad magic */ in drmHashLookup()
186 if (table->magic != HASH_MAGIC) return -1; /* Bad magic */ in drmHashInsert()
205 if (table->magic != HASH_MAGIC) return -1; /* Bad magic */ in drmHashDelete()
237 if (table->magic != HASH_MAGIC) return -1; /* Bad magic */ in drmHashFirst()
/third_party/mesa3d/src/glx/
Dglxhash.c82 #define HASH_MAGIC 0xdeadbeef macro
165 table->magic = HASH_MAGIC; in __glxHashCreate()
183 if (table->magic != HASH_MAGIC) in __glxHashDestroy()
236 if (!table || table->magic != HASH_MAGIC) in __glxHashLookup()
253 if (table->magic != HASH_MAGIC) in __glxHashInsert()
279 if (table->magic != HASH_MAGIC) in __glxHashDelete()
315 if (table->magic != HASH_MAGIC) in __glxHashFirst()