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Searched refs:I915_TEX_UNITS (Results 1 – 9 of 9) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/i915/
Di915_context.h48 #define I915_TEX_UNITS 8 macro
132 } texcoords[I915_TEX_UNITS];
150 unsigned sampler[I915_TEX_UNITS][3];
155 unsigned texbuffer[I915_TEX_UNITS][3];
297 struct i915_winsys_buffer *validation_buffers[2 + 1 + I915_TEX_UNITS];
Di915_state_emit.c252 for (unit = 0; unit < I915_TEX_UNITS; unit++) { in validate_map()
270 for (unit = 0; unit < I915_TEX_UNITS; unit++) { in emit_map()
308 for (i = 0; i < I915_TEX_UNITS; i++) { in emit_sampler()
Di915_state_derived.c127 for (i = 0; i < I915_TEX_UNITS; i++) { in calculate_vertex_layout()
Di915_screen.c354 return I915_TEX_UNITS; in i915_get_shader_param()
Di915_fpc_translate.c115 for (i = 0; i < I915_TEX_UNITS; i++) { in get_mapping()
879 for (i = 0; i < I915_TEX_UNITS; i++) in i915_init_compile()
/third_party/mesa3d/src/mesa/drivers/dri/i915/
Di915_context.h119 #define I915_TEX_UNITS 8 macro
201 uint8_t texcoord_mapping[I915_TEX_UNITS];
221 GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE];
237 drm_intel_bo *tex_buffer[I915_TEX_UNITS];
238 GLuint tex_offset[I915_TEX_UNITS];
Di915_context.c204 ctx->Const.MaxTextureUnits = I915_TEX_UNITS; in i915CreateContext()
205 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = I915_TEX_UNITS; in i915CreateContext()
206 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = I915_TEX_UNITS; in i915CreateContext()
207 ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS; in i915CreateContext()
208 ctx->Const.MaxVarying = I915_TEX_UNITS; in i915CreateContext()
222 ctx->Const.MaxTextureUnits = I915_TEX_UNITS; in i915CreateContext()
Di915_vtbl.c264 for (i = 0; i < I915_TEX_UNITS; i++) in get_state_size()
289 drm_intel_bo *aper_array[3 + I915_TEX_UNITS]; in i915_emit_state()
322 for (i = 0; i < I915_TEX_UNITS; i++) { in i915_emit_state()
440 for (i = 0; i < I915_TEX_UNITS; i++) in i915_emit_state()
447 for (i = 0; i < I915_TEX_UNITS; i++) in i915_emit_state()
462 for (i = 0; i < I915_TEX_UNITS; i++) in i915_emit_state()
509 for (i = 0; i < I915_TEX_UNITS; i++) { in i915_destroy_context()
Di915_texstate.c419 for (i = 0; i < I915_TEX_UNITS && ok; i++) { in i915UpdateTextureState()