Searched refs:I915_TEX_UNITS (Results 1 – 9 of 9) sorted by relevance
48 #define I915_TEX_UNITS 8 macro132 } texcoords[I915_TEX_UNITS];150 unsigned sampler[I915_TEX_UNITS][3];155 unsigned texbuffer[I915_TEX_UNITS][3];297 struct i915_winsys_buffer *validation_buffers[2 + 1 + I915_TEX_UNITS];
252 for (unit = 0; unit < I915_TEX_UNITS; unit++) { in validate_map()270 for (unit = 0; unit < I915_TEX_UNITS; unit++) { in emit_map()308 for (i = 0; i < I915_TEX_UNITS; i++) { in emit_sampler()
127 for (i = 0; i < I915_TEX_UNITS; i++) { in calculate_vertex_layout()
354 return I915_TEX_UNITS; in i915_get_shader_param()
115 for (i = 0; i < I915_TEX_UNITS; i++) { in get_mapping()879 for (i = 0; i < I915_TEX_UNITS; i++) in i915_init_compile()
119 #define I915_TEX_UNITS 8 macro201 uint8_t texcoord_mapping[I915_TEX_UNITS];221 GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE];237 drm_intel_bo *tex_buffer[I915_TEX_UNITS];238 GLuint tex_offset[I915_TEX_UNITS];
204 ctx->Const.MaxTextureUnits = I915_TEX_UNITS; in i915CreateContext()205 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = I915_TEX_UNITS; in i915CreateContext()206 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = I915_TEX_UNITS; in i915CreateContext()207 ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS; in i915CreateContext()208 ctx->Const.MaxVarying = I915_TEX_UNITS; in i915CreateContext()222 ctx->Const.MaxTextureUnits = I915_TEX_UNITS; in i915CreateContext()
264 for (i = 0; i < I915_TEX_UNITS; i++) in get_state_size()289 drm_intel_bo *aper_array[3 + I915_TEX_UNITS]; in i915_emit_state()322 for (i = 0; i < I915_TEX_UNITS; i++) { in i915_emit_state()440 for (i = 0; i < I915_TEX_UNITS; i++) in i915_emit_state()447 for (i = 0; i < I915_TEX_UNITS; i++) in i915_emit_state()462 for (i = 0; i < I915_TEX_UNITS; i++) in i915_emit_state()509 for (i = 0; i < I915_TEX_UNITS; i++) { in i915_destroy_context()
419 for (i = 0; i < I915_TEX_UNITS && ok; i++) { in i915UpdateTextureState()