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Searched refs:I915_UPLOAD_TEX (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/mesa/drivers/dri/i915/
Di915_texstate.c391 I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(unit), true); in i915_update_tex_unit()
395 I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit)); in i915_update_tex_unit()
437 if (i915->state.active & I915_UPLOAD_TEX(i)) in i915UpdateTextureState()
438 I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(i), false); in i915UpdateTextureState()
Di915_vtbl.c265 if (dirty & I915_UPLOAD_TEX(i)) in get_state_size()
323 if (dirty & I915_UPLOAD_TEX(i)) { in i915_emit_state()
441 if (dirty & I915_UPLOAD_TEX(i)) in i915_emit_state()
448 if (dirty & I915_UPLOAD_TEX(i)) { in i915_emit_state()
463 if (dirty & I915_UPLOAD_TEX(i)) { in i915_emit_state()
Di915_context.h54 #define I915_UPLOAD_TEX(i) (0x00010000<<(i)) macro