Searched refs:IElapsedTime (Results 1 – 1 of 1) sorted by relevance
68 struct IElapsedTime struct98 struct Running : IElapsedTime, sc::simple_state< Running, Active >120 struct Stopped : IElapsedTime, sc::simple_state< Stopped, Active >174 stopWatch.state_cast< const IElapsedTime & >().ElapsedTime() << "\n"; in main()