/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureTestUtil.hpp | 147 IMAGE_BACKING_MODE_REGULAR = 0, enumerator 155 const ImageBackingMode backingMode = IMAGE_BACKING_MODE_REGULAR, 228 … TextureBinding::ImageBackingMode backingMode = TextureBinding::IMAGE_BACKING_MODE_REGULAR); 233 … TextureBinding::ImageBackingMode backingMode = TextureBinding::IMAGE_BACKING_MODE_REGULAR); 238 … TextureBinding::ImageBackingMode backingMode = TextureBinding::IMAGE_BACKING_MODE_REGULAR); 243 … TextureBinding::ImageBackingMode backingMode = TextureBinding::IMAGE_BACKING_MODE_REGULAR); 248 … TextureBinding::ImageBackingMode backingMode = TextureBinding::IMAGE_BACKING_MODE_REGULAR); 253 … TextureBinding::ImageBackingMode backingMode = TextureBinding::IMAGE_BACKING_MODE_REGULAR); 258 … TextureBinding::ImageBackingMode backingMode = TextureBinding::IMAGE_BACKING_MODE_REGULAR);
|
D | vktTextureCompressedFormatTests.cpp | 136 { "", TextureBinding::IMAGE_BACKING_MODE_REGULAR }, 147 : backingMode(TextureBinding::IMAGE_BACKING_MODE_REGULAR) in Compressed3DTestParameters() 158 : backingMode(TextureBinding::IMAGE_BACKING_MODE_REGULAR) in Compressed2DTestParameters()
|
D | vktTextureConversionTests.cpp | 129 …wTexture, VK_IMAGE_ASPECT_COLOR_BIT, TextureBinding::ImageBackingMode::IMAGE_BACKING_MODE_REGULAR); in SnormLinearClampInstance()
|
D | vktTextureSwizzleTests.cpp | 436 { "", TextureBinding::IMAGE_BACKING_MODE_REGULAR }, in populateTextureSwizzleTests()
|
D | vktTextureShadowTests.cpp | 79 , backingMode (TextureBinding::IMAGE_BACKING_MODE_REGULAR) in TextureShadowCommonTestCaseParameters() 1519 { "", TextureBinding::IMAGE_BACKING_MODE_REGULAR }, in populateTextureShadowTests()
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineMultisampleTests.cpp | 112 IMAGE_BACKING_MODE_REGULAR = 0u, enumerator 2698 , m_imageBackingMode (IMAGE_BACKING_MODE_REGULAR) 2728 …isampleStateParams, colorBlendState, RENDER_TYPE_COPY_SAMPLES, IMAGE_BACKING_MODE_REGULAR, m_useFr… in iterate() 3003 , m_imageBackingMode (IMAGE_BACKING_MODE_REGULAR) in SampleMaskWithDepthTestInstance() 5180 … "", samples[samplesNdx], GEOMETRY_TYPE_OPAQUE_TRIANGLE, 1.0f, IMAGE_BACKING_MODE_REGULAR, 0u, use… in createMultisampleTests() 5181 …e", "", samples[samplesNdx], GEOMETRY_TYPE_OPAQUE_LINE, 1.0f, IMAGE_BACKING_MODE_REGULAR, 0u, use… in createMultisampleTests() 5182 …x", "", samples[samplesNdx], GEOMETRY_TYPE_OPAQUE_POINT, 1.0f, IMAGE_BACKING_MODE_REGULAR, 0u, use… in createMultisampleTests() 5183 …", "", samples[samplesNdx], GEOMETRY_TYPE_OPAQUE_POINT, 3.0f, IMAGE_BACKING_MODE_REGULAR, 0u, use… in createMultisampleTests() 5185 … samples[samplesNdx], GEOMETRY_TYPE_INVISIBLE_TRIANGLE, 1.0f, IMAGE_BACKING_MODE_REGULAR, TEST_MO… in createMultisampleTests() 5186 … samples[samplesNdx], GEOMETRY_TYPE_INVISIBLE_TRIANGLE, 1.0f, IMAGE_BACKING_MODE_REGULAR, TEST_MO… in createMultisampleTests() [all …]
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 448 IMAGE_BACKING_MODE_REGULAR = 0, enumerator 473 const ImageBackingMode imageBackingMode = IMAGE_BACKING_MODE_REGULAR, 511 const ImageBackingMode imageBackingMode = IMAGE_BACKING_MODE_REGULAR,
|
D | vktShaderRenderDiscardTests.cpp | 80 …ance (context, isVertexCase, evaluator, uniformSetup, DE_NULL, IMAGE_BACKING_MODE_REGULAR, static_… in ShaderDiscardCaseInstance()
|
D | vktShaderRenderTextureGatherTests.cpp | 1062 , sparseCase (ShaderRenderCaseInstance::IMAGE_BACKING_MODE_REGULAR) in GatherCaseBaseParams() 2519 … const ImageBackingMode sparseCase = ShaderRenderCaseInstance::IMAGE_BACKING_MODE_REGULAR) in makeTextureGatherCase()
|
D | vktShaderRenderMatrixTests.cpp | 1413 …rCaseInstance (context, isVertex, evaluator, DE_NULL, DE_NULL, IMAGE_BACKING_MODE_REGULAR, isVerte… in ShaderMatrixInstance()
|
D | vktShaderRender.cpp | 554 , m_imageBackingMode (IMAGE_BACKING_MODE_REGULAR) in ShaderRenderCaseInstance()
|
D | vktShaderRenderOperatorTests.cpp | 555 …rCaseInstance (context, isVertexCase, evaluator, uniformSetup, DE_NULL, IMAGE_BACKING_MODE_REGULAR, in ShaderOperatorCaseInstance()
|
D | vktShaderRenderTextureFunctionTests.cpp | 742 const ImageBackingMode imageBackingMode = IMAGE_BACKING_MODE_REGULAR);
|