Searched refs:IR3_DBG_DISASM (Results 1 – 6 of 6) sorted by relevance
194 IR3_DBG_DISASM = BITFIELD_BIT(6), enumerator216 if (ir3_shader_debug & IR3_DBG_DISASM) in shader_debug_enabled()
393 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_finalize_nir()428 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_finalize_nir()629 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_nir_lower_variant()748 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_nir_lower_variant()
41 {"disasm", IR3_DBG_DISASM, "Dump NIR and adreno shader disassembly"},
375 if (ir3_shader_debug & IR3_DBG_DISASM) { in create_variant()
293 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_shader_compute_state_create()341 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_shader_state_create()
305 ir3_shader_debug |= IR3_DBG_OPTMSGS | IR3_DBG_DISASM; in main()