Searched refs:IStrategy (Results 1 – 12 of 12) sorted by relevance
121 IStrategy* pStrategy = m_pStgChain[iCurIdx]; in Init()136 IStrategy* pStrategy = m_pStgChain[iCurIdx]; in Uninit()167 IStrategy* pStrategy = m_pStgChain[iCurIdx]; in Process()185 IStrategy* pStrategy = m_pStgChain[iCurIdx]; in Get()203 IStrategy* pStrategy = m_pStgChain[iCurIdx]; in Set()257 IStrategy* CVpFrameWork::CreateStrategy (EMethods m_eMethod, int32_t iCpuFlag) { in CreateStrategy()258 IStrategy* pStrategy = NULL; in CreateStrategy()265 pStrategy = WelsDynamicCast (IStrategy*, new CDenoiser (iCpuFlag)); in CreateStrategy()268 pStrategy = WelsDynamicCast (IStrategy*, new CScrollDetection (iCpuFlag)); in CreateStrategy()275 pStrategy = WelsDynamicCast (IStrategy*, new CDownsampling (iCpuFlag)); in CreateStrategy()[all …]
59 class IStrategy : public IWelsVP {61 IStrategy() { in IStrategy() function68 virtual ~IStrategy() {} in ~IStrategy()120 IStrategy* CreateStrategy (EMethods eMethod, int32_t iCpuFlag);123 IStrategy* m_pStgChain[MAX_STRATEGY_NUM];
61 class CComplexityAnalysis : public IStrategy {85 class CComplexityAnalysisScreen : public IStrategy {
38 IStrategy* BuildSceneChangeDetection (EMethods eMethod, int32_t iCpuFlag) { in BuildSceneChangeDetection()
205 class CSceneChangeDetection : public IStrategy {272 IStrategy* BuildSceneChangeDetection (EMethods eMethod, int32_t iCpuFlag);
49 class CScrollDetection : public IStrategy {
66 class CImageRotating : public IStrategy {
77 class CAdaptiveQuantization : public IStrategy {
86 class CDenoiser : public IStrategy {
60 class CBackgroundDetection : public IStrategy {
151 class CVAACalculation : public IStrategy {
178 class CDownsampling : public IStrategy {