/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/ |
D | AMDGPUCallLowering.cpp | 303 const bool IsShader = AMDGPU::isShader(CC); in lowerReturn() local 304 const bool IsWaveEnd = (IsShader && MFI->returnsVoid()) || in lowerReturn() 315 IsShader ? AMDGPU::SI_RETURN_TO_EPILOG : AMDGPU::S_SETPC_B64_return; in lowerReturn() 576 const bool IsShader = AMDGPU::isShader(CC); in lowerFormalArguments() local 617 if (!IsShader && InReg) in lowerFormalArguments() 719 TLI.allocateSystemSGPRs(CCInfo, MF, *Info, CC, IsShader); in lowerFormalArguments()
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D | SIISelLowering.h | 419 bool IsShader) const;
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D | SIISelLowering.cpp | 1826 bool IsShader) const { in allocateSystemSGPRs() 1855 if (IsShader) { in allocateSystemSGPRs() 2051 bool IsShader = AMDGPU::isShader(CallConv); in LowerFormalArguments() local 2055 if (IsShader) { in LowerFormalArguments() 2231 allocateSystemSGPRs(CCInfo, MF, *Info, CallConv, IsShader); in LowerFormalArguments() 2282 bool IsShader = AMDGPU::isShader(CallConv); in LowerReturn() local 2285 bool IsWaveEnd = Info->returnsVoid() && IsShader; in LowerReturn() 2374 Opc = IsShader ? AMDGPUISD::RETURN_TO_EPILOG : AMDGPUISD::RET_FLAG; in LowerReturn()
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/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/ |
D | gstglshader.c | 464 if (shader->context->gl_vtable->IsShader) in gst_gl_shader_detach_unlocked() 465 g_assert (shader->context->gl_vtable->IsShader (stage_handle)); in gst_gl_shader_detach_unlocked() 551 if (shader->context->gl_vtable->IsShader) in gst_gl_shader_attach_unlocked() 552 g_assert (shader->context->gl_vtable->IsShader (stage_handle)); in gst_gl_shader_attach_unlocked()
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/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/glprototypes/ |
D | shaders.h | 88 GST_GL_EXT_FUNCTION (GLboolean, IsShader,
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/third_party/flutter/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_2_0_autogen.h | 72 ANGLE_EXPORT GLboolean GL_APIENTRY IsShader(GLuint shader);
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D | entry_points_gl_2_0_autogen.cpp | 648 GLboolean GL_APIENTRY IsShader(GLuint shader) in IsShader() function 664 returnValue = GetDefaultReturnValue<EntryPoint::IsShader, GLboolean>(); in IsShader() 666 ANGLE_CAPTURE(IsShader, isCallValid, context, shader, returnValue); in IsShader() 670 returnValue = GetDefaultReturnValue<EntryPoint::IsShader, GLboolean>(); in IsShader()
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D | proc_table_wgl_autogen.cpp | 498 {"glIsShader", P(gl::IsShader)},
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D | libGL_autogen.cpp | 2659 return gl::IsShader(shader); in glIsShader()
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/third_party/flutter/skia/third_party/externals/angle2/src/libGLESv2/ |
D | entry_points_gles_2_0_autogen.h | 188 ANGLE_EXPORT GLboolean GL_APIENTRY IsShader(GLuint shader);
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D | entry_points_gles_2_0_autogen.cpp | 1901 GLboolean GL_APIENTRY IsShader(GLuint shader) in IsShader() function 1917 returnValue = GetDefaultReturnValue<EntryPoint::IsShader, GLboolean>(); in IsShader() 1919 ANGLE_CAPTURE(IsShader, isCallValid, context, shader, returnValue); in IsShader() 1923 returnValue = GetDefaultReturnValue<EntryPoint::IsShader, GLboolean>(); in IsShader()
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D | proc_table_gles_autogen.cpp | 897 {"glIsShader", P(gl::IsShader)},
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D | proc_table_autogen.cpp | 912 {"glIsShader", P(gl::IsShader)},
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D | proc_table_egl_autogen.cpp | 914 {"glIsShader", P(gl::IsShader)},
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | entry_points_enum_autogen.h | 661 IsShader, enumerator
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D | entry_points_enum_autogen.cpp | 1307 case EntryPoint::IsShader: in GetEntryPointName()
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D | capture_gles_2_0_autogen.cpp | 1499 return CallCapture(gl::EntryPoint::IsShader, std::move(paramBuffer)); in CaptureIsShader()
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/third_party/skia/third_party/externals/opengl-registry/xml/ |
D | glxproto.reserved.txt | 313 IsShader
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/third_party/openGLES/xml/ |
D | glxproto.reserved.txt | 342 IsShader
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/third_party/mesa3d/src/mapi/glapi/tests/ |
D | check_table.cpp | 984 { "glIsShader", _O(IsShader) },
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | entry_points.cpp | 632 return gl::IsShader(shader); in glIsShader() 1652 this->glIsShader = gl::IsShader; in LibGLESv2exports()
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D | entry_points.h | 133 GLboolean GL_APIENTRY IsShader(GLuint shader);
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D | libGLESv2.cpp | 3944 GLboolean GL_APIENTRY IsShader(GLuint shader) in IsShader() function 6460 FUNCTION(IsShader), in es2GetProcAddress()
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/third_party/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_2_autogen.cpp | 859 ANGLE_CAPTURE(IsShader, isCallValid, context, shaderPacked, returnValue); in GL_IsShader()
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
D | entry_points_gles_2_0_autogen.cpp | 2401 ANGLE_CAPTURE(IsShader, isCallValid, context, shaderPacked, returnValue); in GL_IsShader()
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