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Searched refs:IsVSFSAvailable (Results 1 – 5 of 5) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cShaderImageSizeTests.cpp71 bool IsVSFSAvailable(int requiredVS, int requiredFS) in IsVSFSAvailable() function in glcts::__anoneab7bc970111::ShaderImageSizeBase
582 if (STAGE == 0 && !IsVSFSAvailable(4, 0)) in Run()
584 if (STAGE == 5 && !IsVSFSAvailable(0, 4)) in Run()
640 if (STAGE == 0 && !IsVSFSAvailable(4, 0)) in Run()
642 if (STAGE == 5 && !IsVSFSAvailable(0, 4)) in Run()
Des31cShaderStorageBufferObjectTests.cpp100 bool IsVSFSAvailable(int requiredVS, int requiredFS) in IsVSFSAvailable() function in glcts::__anon856f8c3f0111::ShaderStorageBufferObjectBase
500 if (!IsVSFSAvailable(1, 0)) in Run()
901 if (!IsVSFSAvailable(1, 0)) in Run()
1119 if (!IsVSFSAvailable(1, 0)) in Run()
1213 if (!IsVSFSAvailable(2, 0)) in Run()
2168 if (!IsVSFSAvailable(2, 2)) in Run()
2438 if (!IsVSFSAvailable(1, 1)) in Run()
2641 if (!IsVSFSAvailable(2, 2)) in Run()
2853 if (!IsVSFSAvailable(8, 0)) in Run()
3607 if (!IsVSFSAvailable(2, 0)) in Run()
[all …]
Des31cShaderImageLoadStoreTests.cpp88 bool IsVSFSAvailable(int requiredVS, int requiredFS) in IsVSFSAvailable() function in glcts::__anonb8e2ac890111::ShaderImageLoadStoreBase
1071 if (!IsVSFSAvailable(0, 1)) in Run()
1357 if (!IsVSFSAvailable(0, 1) || !IsSSBInVSFSAvailable(0, 1)) in Run()
1762 if (!IsVSFSAvailable(0, 4)) in Run()
2259 if (!IsVSFSAvailable(0, 4) || !IsSSBInVSFSAvailable(0, 4)) in Run()
2702 if (!IsVSFSAvailable(0, 4)) in Run()
3361 if (!IsVSFSAvailable(4, 0) || !IsSSBInVSFSAvailable(1, 0)) in Run()
3383 if (!IsVSFSAvailable(4, 0) || !IsSSBInVSFSAvailable(1, 0)) in Run()
3418 if (!IsVSFSAvailable(0, 2) || !IsSSBInVSFSAvailable(0, 1)) in Run()
3598 if (!IsVSFSAvailable(0, 1)) in Run()
[all …]
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp102 bool IsVSFSAvailable(int requiredVS, int requiredFS) in IsVSFSAvailable() function in gl4cts::es31compatibility::__anon0c8293640111::ShaderStorageBufferObjectBase
502 if (!IsVSFSAvailable(1, 0)) in Run()
901 if (!IsVSFSAvailable(1, 0)) in Run()
1118 if (!IsVSFSAvailable(1, 0)) in Run()
1213 if (!IsVSFSAvailable(2, 0)) in Run()
2167 if (!IsVSFSAvailable(2, 2)) in Run()
2438 if (!IsVSFSAvailable(1, 1)) in Run()
2633 if (!IsVSFSAvailable(2, 2)) in Run()
2840 if (!IsVSFSAvailable(8, 0)) in Run()
3597 if (!IsVSFSAvailable(2, 0)) in Run()
[all …]
Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp91 bool IsVSFSAvailable(int requiredVS, int requiredFS) in IsVSFSAvailable() function in gl4cts::es31compatibility::__anona296688e0111::ShaderImageLoadStoreBase
1105 if (!IsVSFSAvailable(0, 1)) in Run()
1392 if (!IsVSFSAvailable(0, 1) || !IsSSBInVSFSAvailable(1)) in Run()
1798 if (!IsVSFSAvailable(0, 4)) in Run()
2297 if (!IsVSFSAvailable(0, 4) || !IsSSBInVSFSAvailable(4)) in Run()
2738 if (!IsVSFSAvailable(0, 4)) in Run()
3399 if (!IsVSFSAvailable(4, 0) || !IsSSBInVSFSAvailable(1)) in Run()
3423 if (!IsVSFSAvailable(4, 0) || !IsSSBInVSFSAvailable(1)) in Run()
3461 if (!IsVSFSAvailable(0, 2) || !IsSSBInVSFSAvailable(1)) in Run()
3647 if (!IsVSFSAvailable(0, 1)) in Run()
[all …]