/third_party/skia/third_party/externals/spirv-headers/tools/buildHeaders/ |
D | main.cpp | 40 spv::TLanguage Language; variable 74 Language = spv::ELangAll; in ProcessArguments() 84 Language = spv::ELangC; in ProcessArguments() 86 Language = spv::ELangCPP; in ProcessArguments() 88 Language = spv::ELangCPP11; in ProcessArguments() 90 Language = spv::ELangJSON; in ProcessArguments() 92 Language = spv::ELangLua; in ProcessArguments() 94 Language = spv::ELangPython; in ProcessArguments() 96 Language = spv::ELangCSharp; in ProcessArguments() 98 Language = spv::ELangD; in ProcessArguments() [all …]
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/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Headers/tools/buildHeaders/ |
D | main.cpp | 40 spv::TLanguage Language; variable 74 Language = spv::ELangAll; in ProcessArguments() 84 Language = spv::ELangC; in ProcessArguments() 86 Language = spv::ELangCPP; in ProcessArguments() 88 Language = spv::ELangCPP11; in ProcessArguments() 90 Language = spv::ELangJSON; in ProcessArguments() 92 Language = spv::ELangLua; in ProcessArguments() 94 Language = spv::ELangPython; in ProcessArguments() 96 Language = spv::ELangCSharp; in ProcessArguments() 98 Language = spv::ELangD; in ProcessArguments() [all …]
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/third_party/spirv-headers/tools/buildHeaders/ |
D | main.cpp | 40 spv::TLanguage Language; variable 74 Language = spv::ELangAll; in ProcessArguments() 84 Language = spv::ELangC; in ProcessArguments() 86 Language = spv::ELangCPP; in ProcessArguments() 88 Language = spv::ELangCPP11; in ProcessArguments() 90 Language = spv::ELangJSON; in ProcessArguments() 92 Language = spv::ELangLua; in ProcessArguments() 94 Language = spv::ELangPython; in ProcessArguments() 96 Language = spv::ELangCSharp; in ProcessArguments() 98 Language = spv::ELangD; in ProcessArguments() [all …]
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/third_party/protobuf/ |
D | generate_changelog.py | 8 class Language(object): class 14 Language("C++", [ 21 Language("Java", [ 25 Language("Python", [ 29 Language("JavaScript", [ 33 Language("PHP", [ 37 Language("Ruby", [ 41 Language("Csharp", [ 45 Language("Objective C", [
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/third_party/boost/libs/log/example/event_log/ |
D | event_log_messages.mc | 18 Language=English 24 Language=English 30 Language=English 40 Language=English 48 Language=English 56 Language=English
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/third_party/skia/third_party/externals/opengl-registry/extensions/AMD/ |
D | AMD_shader_trinary_minmax.txt | 30 This extension is written against the OpenGL Shading Language 55 Additions to Chapter 2 of the OpenGL Shading Language (GLSL) Specification, 60 Additions to Chapter 3 of the OpenGL Shading Language (GLSL) Specification, 65 Additions to Chapter 4 of the OpenGL Shading Language (GLSL) Specification, 70 Additions to Chapter 5 of the OpenGL Shading Language (GLSL) Specification, 75 Additions to Chapter 6 of the OpenGL Shading Language (GLSL) Specification, 80 Additions to Chapter 7 of the OpenGL Shading Language (GLSL) Specification, 85 Additions to Chapter 8 of the OpenGL Shading Language (GLSL) Specification, 106 Additions to Chapter 9 of the OpenGL Shading Language (GLSL) Specification, 107 version 4.30, (Shading Language Grammar)
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D | AMD_texture_texture4.txt | 43 The extension is written against the OpenGL Shading Language V 1.20 84 "For a texture4 built-in function (see OpenGL Shading Language), a 2x2 set 161 Additions to Chapter 1 of the OpenGL Shading Language 1.20 Specification 164 Additions to Chapter 2 of the OpenGL Shading Language 1.20 Specification 167 Additions to Chapter 3 of the OpenGL Shading Language 1.20 Specification 170 Additions to Chapter 4 of the OpenGL Shading Language 1.20 Specification 173 Additions to Chapter 5 of the OpenGL Shading Language 1.20 Specification 176 Additions to Chapter 6 of the OpenGL Shading Language 1.20 Specification 179 Additions to Chapter 7 of the OpenGL Shading Language 1.20 Specification 182 Additions to Chapter 8 of the OpenGL Shading Language 1.20 Specification [all …]
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D | AMD_shader_explicit_vertex_parameter.txt | 37 This extension is written against the OpenGL Shading Language 63 Modifications to the OpenGL Shading Language Specification, Version 4.50 72 New preprocessor #defines are added to the OpenGL Shading Language: 76 Additions to Chapter 3 of the OpenGL Shading Language (GLSL) Specification, 84 Additions to Chapter 4 of the OpenGL Shading Language (GLSL) Specification, 103 Additions to Chapter 7 of the OpenGL Shading Language (GLSL) Specification, 143 Additions to Chapter 8 of the OpenGL Shading Language (GLSL) Specification, 180 Additions to Chapter 9 of the OpenGL Shading Language (GLSL) Specification, 181 version 4.30, (Shading Language Grammar) 183 Modify Chapter 9, Shading Language Grammar for Core Profile, p. 187 [all …]
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D | AMD_conservative_depth.txt | 35 This extension is written against the OpenGL Shading Language Version 4.00. 65 Modifications to the OpenGL Shading Language Specification version 1.50.9 67 Additions to Chapter 1 of the OpenGL Shading Language 4.00.08 Specification (Introduction) 71 Additions to Chapter 2 of the OpenGL Shading Language 4.00.08 Specification (Overview of OpenGL Sha… 75 Additions to Chapter 3 of the OpenGL Shading Language 4.00.08 Specification (Basics) 86 A new preprocessor #define is added to the OpenGL Shading Language: 90 Additions to Chapter 4 of the OpenGL Shading Language 4.00.08 Specification (Variables and Types) 99 gl_FragDepth (see Section 7.1, Built-In Language Variables).
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/third_party/openGLES/extensions/AMD/ |
D | AMD_shader_trinary_minmax.txt | 30 This extension is written against the OpenGL Shading Language 55 Additions to Chapter 2 of the OpenGL Shading Language (GLSL) Specification, 60 Additions to Chapter 3 of the OpenGL Shading Language (GLSL) Specification, 65 Additions to Chapter 4 of the OpenGL Shading Language (GLSL) Specification, 70 Additions to Chapter 5 of the OpenGL Shading Language (GLSL) Specification, 75 Additions to Chapter 6 of the OpenGL Shading Language (GLSL) Specification, 80 Additions to Chapter 7 of the OpenGL Shading Language (GLSL) Specification, 85 Additions to Chapter 8 of the OpenGL Shading Language (GLSL) Specification, 106 Additions to Chapter 9 of the OpenGL Shading Language (GLSL) Specification, 107 version 4.30, (Shading Language Grammar)
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D | AMD_texture_texture4.txt | 43 The extension is written against the OpenGL Shading Language V 1.20 84 "For a texture4 built-in function (see OpenGL Shading Language), a 2x2 set 161 Additions to Chapter 1 of the OpenGL Shading Language 1.20 Specification 164 Additions to Chapter 2 of the OpenGL Shading Language 1.20 Specification 167 Additions to Chapter 3 of the OpenGL Shading Language 1.20 Specification 170 Additions to Chapter 4 of the OpenGL Shading Language 1.20 Specification 173 Additions to Chapter 5 of the OpenGL Shading Language 1.20 Specification 176 Additions to Chapter 6 of the OpenGL Shading Language 1.20 Specification 179 Additions to Chapter 7 of the OpenGL Shading Language 1.20 Specification 182 Additions to Chapter 8 of the OpenGL Shading Language 1.20 Specification [all …]
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D | AMD_shader_explicit_vertex_parameter.txt | 37 This extension is written against the OpenGL Shading Language 63 Modifications to the OpenGL Shading Language Specification, Version 4.50 72 New preprocessor #defines are added to the OpenGL Shading Language: 76 Additions to Chapter 3 of the OpenGL Shading Language (GLSL) Specification, 84 Additions to Chapter 4 of the OpenGL Shading Language (GLSL) Specification, 103 Additions to Chapter 7 of the OpenGL Shading Language (GLSL) Specification, 143 Additions to Chapter 8 of the OpenGL Shading Language (GLSL) Specification, 180 Additions to Chapter 9 of the OpenGL Shading Language (GLSL) Specification, 181 version 4.30, (Shading Language Grammar) 183 Modify Chapter 9, Shading Language Grammar for Core Profile, p. 187 [all …]
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D | AMD_conservative_depth.txt | 35 This extension is written against the OpenGL Shading Language Version 4.00. 65 Modifications to the OpenGL Shading Language Specification version 1.50.9 67 Additions to Chapter 1 of the OpenGL Shading Language 4.00.08 Specification (Introduction) 71 Additions to Chapter 2 of the OpenGL Shading Language 4.00.08 Specification (Overview of OpenGL Sha… 75 Additions to Chapter 3 of the OpenGL Shading Language 4.00.08 Specification (Basics) 86 A new preprocessor #define is added to the OpenGL Shading Language: 90 Additions to Chapter 4 of the OpenGL Shading Language 4.00.08 Specification (Variables and Types) 99 gl_FragDepth (see Section 7.1, Built-In Language Variables).
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/third_party/boost/libs/log/src/windows/ |
D | simple_event_log.mc | 32 Language=English 40 Language=English 48 Language=English 56 Language=English
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/third_party/gettext/gettext-tools/tests/ |
D | mm-viet.pot | 11 "Language-Team: LANGUAGE <kde-i18n-doc@kde.org>\n" 2750 "_: Language\n" 2759 "_: Language Section\n" 2766 "_: Language\n" 2778 "_: Language Section\n" 2785 "_: Language\n" 2792 "_: Language Section\n" 2799 "_: Language\n" 2806 "_: Language\n" 2813 "_: Language\n" [all …]
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D | mm-viet.out | 12 "Language-Team: Vietnamese <gnomevi-list@lists.sourceforge.net>\n" 13 "Language: vi\n" 3031 "_: Language\n" 3040 "_: Language Section\n" 3048 "_: Language\n" 3060 "_: Language Section\n" 3068 "_: Language\n" 3075 "_: Language Section\n" 3083 "_: Language\n" 3091 "_: Language\n" [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_shader_non_constant_global_initializers.txt | 35 OpenGL ES Shading Language 1.00 is required. 38 Shading Language (August 6, 2015) specification, but 44 global variables in the OpenGL ES Shading Language specifications. 60 Additions to the OpenGL ES Shading Language 3.20 Specification 69 A new preprocessor #define is added to the OpenGL ES Shading Language: 97 (1) How does this differ from OpenGL Shader Language support? 100 Language 4.50 specification. The only difference is that GLSL
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/third_party/openGLES/extensions/EXT/ |
D | EXT_shader_non_constant_global_initializers.txt | 35 OpenGL ES Shading Language 1.00 is required. 38 Shading Language (August 6, 2015) specification, but 44 global variables in the OpenGL ES Shading Language specifications. 60 Additions to the OpenGL ES Shading Language 3.20 Specification 69 A new preprocessor #define is added to the OpenGL ES Shading Language: 97 (1) How does this differ from OpenGL Shader Language support? 100 Language 4.50 specification. The only difference is that GLSL
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D | EXT_multiview_tessellation_geometry_shader.txt | 42 This extension is written against the OpenGL ES Shading Language 3.20.05 43 specification and OpenGL Shading Language 4.60.6 specification. 129 Modifications to The OpenGL ES Shading Language Specification, Version 3.20.05 130 and The OpenGL Shading Language Specification, Version 4.60.6: 140 A new preprocessor #define is added to the OpenGL ES Shading Language 141 as well as the OpenGL Shading Language for those shaders: 146 (section 4.3.8.1 in the OpenGL ES Shading Language Specification, version 3.00.04, 147 which moved to section 4.4.1 in version 3.20.05 of the OpenGL ES Shading Language 148 Specification and version 4.60.6 of the OpenGL Shading Language Specification). 172 Modifications to Section 7.1 "Built-in Language Variables" [all …]
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/third_party/python/Doc/library/ |
D | markup.rst | 9 Language (SGML) and the Hypertext Markup Language (HTML), and several interfaces 10 for working with the Extensible Markup Language (XML).
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/third_party/openGLES/docs/ |
D | GLSLExtensionRules.txt | 1 OpenGL(R) Shading Language Extension Conventions 21 The ARB OpenGL Shading Language working group has defined the following 23 Shading Language syntax or semantics. 29 We expect the Shading Language to continue to evolve through the 47 The fact that the Shading Language is modeled after C/C++ means 53 Shading Language. 66 Rules for adding or modifying specific Shading Language 151 defined by Shading Language constructs (case 1c2). Currently the 258 Since none of the standard core Shading Language functions 262 the Shading Language specifically allows user overloading of [all …]
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/third_party/skia/third_party/externals/opengl-registry/docs/ |
D | GLSLExtensionRules.txt | 1 OpenGL(R) Shading Language Extension Conventions 21 The ARB OpenGL Shading Language working group has defined the following 23 Shading Language syntax or semantics. 29 We expect the Shading Language to continue to evolve through the 47 The fact that the Shading Language is modeled after C/C++ means 53 Shading Language. 66 Rules for adding or modifying specific Shading Language 151 defined by Shading Language constructs (case 1c2). Currently the 258 Since none of the standard core Shading Language functions 262 the Shading Language specifically allows user overloading of [all …]
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/third_party/openGLES/extensions/OVR/ |
D | OVR_multiview2.txt | 39 This extension is written against the OpenGL ES Shading Language 3.00.04 59 Modifications to The OpenGL ES Shading Language Specification, Version 3.00.04 68 A new preprocessor #define is added to the OpenGL ES Shading Language: 75 Modifications to Section 7.1 "Built-in Language Variables" (as modified by
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/third_party/grpc/tools/distrib/python/grpc_prefixed/templates/ |
D | setup.py.template | 22 'Programming Language :: Python', 23 'Programming Language :: Python :: 2', 24 'Programming Language :: Python :: 3',
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/third_party/libxml2/result/noent/ |
D | ent1.sax2 | 4 SAX.entityDecl(xml, 1, (null), (null), Extensible Markup Language) 11 SAX.characters(Extensible Markup Language, 26)
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