Home
last modified time | relevance | path

Searched refs:Language (Results 1 – 25 of 1555) sorted by relevance

12345678910>>...63

/third_party/skia/third_party/externals/spirv-headers/tools/buildHeaders/
Dmain.cpp40 spv::TLanguage Language; variable
74 Language = spv::ELangAll; in ProcessArguments()
84 Language = spv::ELangC; in ProcessArguments()
86 Language = spv::ELangCPP; in ProcessArguments()
88 Language = spv::ELangCPP11; in ProcessArguments()
90 Language = spv::ELangJSON; in ProcessArguments()
92 Language = spv::ELangLua; in ProcessArguments()
94 Language = spv::ELangPython; in ProcessArguments()
96 Language = spv::ELangCSharp; in ProcessArguments()
98 Language = spv::ELangD; in ProcessArguments()
[all …]
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Headers/tools/buildHeaders/
Dmain.cpp40 spv::TLanguage Language; variable
74 Language = spv::ELangAll; in ProcessArguments()
84 Language = spv::ELangC; in ProcessArguments()
86 Language = spv::ELangCPP; in ProcessArguments()
88 Language = spv::ELangCPP11; in ProcessArguments()
90 Language = spv::ELangJSON; in ProcessArguments()
92 Language = spv::ELangLua; in ProcessArguments()
94 Language = spv::ELangPython; in ProcessArguments()
96 Language = spv::ELangCSharp; in ProcessArguments()
98 Language = spv::ELangD; in ProcessArguments()
[all …]
/third_party/spirv-headers/tools/buildHeaders/
Dmain.cpp40 spv::TLanguage Language; variable
74 Language = spv::ELangAll; in ProcessArguments()
84 Language = spv::ELangC; in ProcessArguments()
86 Language = spv::ELangCPP; in ProcessArguments()
88 Language = spv::ELangCPP11; in ProcessArguments()
90 Language = spv::ELangJSON; in ProcessArguments()
92 Language = spv::ELangLua; in ProcessArguments()
94 Language = spv::ELangPython; in ProcessArguments()
96 Language = spv::ELangCSharp; in ProcessArguments()
98 Language = spv::ELangD; in ProcessArguments()
[all …]
/third_party/protobuf/
Dgenerate_changelog.py8 class Language(object): class
14 Language("C++", [
21 Language("Java", [
25 Language("Python", [
29 Language("JavaScript", [
33 Language("PHP", [
37 Language("Ruby", [
41 Language("Csharp", [
45 Language("Objective C", [
/third_party/boost/libs/log/example/event_log/
Devent_log_messages.mc18 Language=English
24 Language=English
30 Language=English
40 Language=English
48 Language=English
56 Language=English
/third_party/skia/third_party/externals/opengl-registry/extensions/AMD/
DAMD_shader_trinary_minmax.txt30 This extension is written against the OpenGL Shading Language
55 Additions to Chapter 2 of the OpenGL Shading Language (GLSL) Specification,
60 Additions to Chapter 3 of the OpenGL Shading Language (GLSL) Specification,
65 Additions to Chapter 4 of the OpenGL Shading Language (GLSL) Specification,
70 Additions to Chapter 5 of the OpenGL Shading Language (GLSL) Specification,
75 Additions to Chapter 6 of the OpenGL Shading Language (GLSL) Specification,
80 Additions to Chapter 7 of the OpenGL Shading Language (GLSL) Specification,
85 Additions to Chapter 8 of the OpenGL Shading Language (GLSL) Specification,
106 Additions to Chapter 9 of the OpenGL Shading Language (GLSL) Specification,
107 version 4.30, (Shading Language Grammar)
DAMD_texture_texture4.txt43 The extension is written against the OpenGL Shading Language V 1.20
84 "For a texture4 built-in function (see OpenGL Shading Language), a 2x2 set
161 Additions to Chapter 1 of the OpenGL Shading Language 1.20 Specification
164 Additions to Chapter 2 of the OpenGL Shading Language 1.20 Specification
167 Additions to Chapter 3 of the OpenGL Shading Language 1.20 Specification
170 Additions to Chapter 4 of the OpenGL Shading Language 1.20 Specification
173 Additions to Chapter 5 of the OpenGL Shading Language 1.20 Specification
176 Additions to Chapter 6 of the OpenGL Shading Language 1.20 Specification
179 Additions to Chapter 7 of the OpenGL Shading Language 1.20 Specification
182 Additions to Chapter 8 of the OpenGL Shading Language 1.20 Specification
[all …]
DAMD_shader_explicit_vertex_parameter.txt37 This extension is written against the OpenGL Shading Language
63 Modifications to the OpenGL Shading Language Specification, Version 4.50
72 New preprocessor #defines are added to the OpenGL Shading Language:
76 Additions to Chapter 3 of the OpenGL Shading Language (GLSL) Specification,
84 Additions to Chapter 4 of the OpenGL Shading Language (GLSL) Specification,
103 Additions to Chapter 7 of the OpenGL Shading Language (GLSL) Specification,
143 Additions to Chapter 8 of the OpenGL Shading Language (GLSL) Specification,
180 Additions to Chapter 9 of the OpenGL Shading Language (GLSL) Specification,
181 version 4.30, (Shading Language Grammar)
183 Modify Chapter 9, Shading Language Grammar for Core Profile, p. 187
[all …]
DAMD_conservative_depth.txt35 This extension is written against the OpenGL Shading Language Version 4.00.
65 Modifications to the OpenGL Shading Language Specification version 1.50.9
67 Additions to Chapter 1 of the OpenGL Shading Language 4.00.08 Specification (Introduction)
71 Additions to Chapter 2 of the OpenGL Shading Language 4.00.08 Specification (Overview of OpenGL Sha…
75 Additions to Chapter 3 of the OpenGL Shading Language 4.00.08 Specification (Basics)
86 A new preprocessor #define is added to the OpenGL Shading Language:
90 Additions to Chapter 4 of the OpenGL Shading Language 4.00.08 Specification (Variables and Types)
99 gl_FragDepth (see Section 7.1, Built-In Language Variables).
/third_party/openGLES/extensions/AMD/
DAMD_shader_trinary_minmax.txt30 This extension is written against the OpenGL Shading Language
55 Additions to Chapter 2 of the OpenGL Shading Language (GLSL) Specification,
60 Additions to Chapter 3 of the OpenGL Shading Language (GLSL) Specification,
65 Additions to Chapter 4 of the OpenGL Shading Language (GLSL) Specification,
70 Additions to Chapter 5 of the OpenGL Shading Language (GLSL) Specification,
75 Additions to Chapter 6 of the OpenGL Shading Language (GLSL) Specification,
80 Additions to Chapter 7 of the OpenGL Shading Language (GLSL) Specification,
85 Additions to Chapter 8 of the OpenGL Shading Language (GLSL) Specification,
106 Additions to Chapter 9 of the OpenGL Shading Language (GLSL) Specification,
107 version 4.30, (Shading Language Grammar)
DAMD_texture_texture4.txt43 The extension is written against the OpenGL Shading Language V 1.20
84 "For a texture4 built-in function (see OpenGL Shading Language), a 2x2 set
161 Additions to Chapter 1 of the OpenGL Shading Language 1.20 Specification
164 Additions to Chapter 2 of the OpenGL Shading Language 1.20 Specification
167 Additions to Chapter 3 of the OpenGL Shading Language 1.20 Specification
170 Additions to Chapter 4 of the OpenGL Shading Language 1.20 Specification
173 Additions to Chapter 5 of the OpenGL Shading Language 1.20 Specification
176 Additions to Chapter 6 of the OpenGL Shading Language 1.20 Specification
179 Additions to Chapter 7 of the OpenGL Shading Language 1.20 Specification
182 Additions to Chapter 8 of the OpenGL Shading Language 1.20 Specification
[all …]
DAMD_shader_explicit_vertex_parameter.txt37 This extension is written against the OpenGL Shading Language
63 Modifications to the OpenGL Shading Language Specification, Version 4.50
72 New preprocessor #defines are added to the OpenGL Shading Language:
76 Additions to Chapter 3 of the OpenGL Shading Language (GLSL) Specification,
84 Additions to Chapter 4 of the OpenGL Shading Language (GLSL) Specification,
103 Additions to Chapter 7 of the OpenGL Shading Language (GLSL) Specification,
143 Additions to Chapter 8 of the OpenGL Shading Language (GLSL) Specification,
180 Additions to Chapter 9 of the OpenGL Shading Language (GLSL) Specification,
181 version 4.30, (Shading Language Grammar)
183 Modify Chapter 9, Shading Language Grammar for Core Profile, p. 187
[all …]
DAMD_conservative_depth.txt35 This extension is written against the OpenGL Shading Language Version 4.00.
65 Modifications to the OpenGL Shading Language Specification version 1.50.9
67 Additions to Chapter 1 of the OpenGL Shading Language 4.00.08 Specification (Introduction)
71 Additions to Chapter 2 of the OpenGL Shading Language 4.00.08 Specification (Overview of OpenGL Sha…
75 Additions to Chapter 3 of the OpenGL Shading Language 4.00.08 Specification (Basics)
86 A new preprocessor #define is added to the OpenGL Shading Language:
90 Additions to Chapter 4 of the OpenGL Shading Language 4.00.08 Specification (Variables and Types)
99 gl_FragDepth (see Section 7.1, Built-In Language Variables).
/third_party/boost/libs/log/src/windows/
Dsimple_event_log.mc32 Language=English
40 Language=English
48 Language=English
56 Language=English
/third_party/gettext/gettext-tools/tests/
Dmm-viet.pot11 "Language-Team: LANGUAGE <kde-i18n-doc@kde.org>\n"
2750 "_: Language\n"
2759 "_: Language Section\n"
2766 "_: Language\n"
2778 "_: Language Section\n"
2785 "_: Language\n"
2792 "_: Language Section\n"
2799 "_: Language\n"
2806 "_: Language\n"
2813 "_: Language\n"
[all …]
Dmm-viet.out12 "Language-Team: Vietnamese <gnomevi-list@lists.sourceforge.net>\n"
13 "Language: vi\n"
3031 "_: Language\n"
3040 "_: Language Section\n"
3048 "_: Language\n"
3060 "_: Language Section\n"
3068 "_: Language\n"
3075 "_: Language Section\n"
3083 "_: Language\n"
3091 "_: Language\n"
[all …]
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_shader_non_constant_global_initializers.txt35 OpenGL ES Shading Language 1.00 is required.
38 Shading Language (August 6, 2015) specification, but
44 global variables in the OpenGL ES Shading Language specifications.
60 Additions to the OpenGL ES Shading Language 3.20 Specification
69 A new preprocessor #define is added to the OpenGL ES Shading Language:
97 (1) How does this differ from OpenGL Shader Language support?
100 Language 4.50 specification. The only difference is that GLSL
/third_party/openGLES/extensions/EXT/
DEXT_shader_non_constant_global_initializers.txt35 OpenGL ES Shading Language 1.00 is required.
38 Shading Language (August 6, 2015) specification, but
44 global variables in the OpenGL ES Shading Language specifications.
60 Additions to the OpenGL ES Shading Language 3.20 Specification
69 A new preprocessor #define is added to the OpenGL ES Shading Language:
97 (1) How does this differ from OpenGL Shader Language support?
100 Language 4.50 specification. The only difference is that GLSL
DEXT_multiview_tessellation_geometry_shader.txt42 This extension is written against the OpenGL ES Shading Language 3.20.05
43 specification and OpenGL Shading Language 4.60.6 specification.
129 Modifications to The OpenGL ES Shading Language Specification, Version 3.20.05
130 and The OpenGL Shading Language Specification, Version 4.60.6:
140 A new preprocessor #define is added to the OpenGL ES Shading Language
141 as well as the OpenGL Shading Language for those shaders:
146 (section 4.3.8.1 in the OpenGL ES Shading Language Specification, version 3.00.04,
147 which moved to section 4.4.1 in version 3.20.05 of the OpenGL ES Shading Language
148 Specification and version 4.60.6 of the OpenGL Shading Language Specification).
172 Modifications to Section 7.1 "Built-in Language Variables"
[all …]
/third_party/python/Doc/library/
Dmarkup.rst9 Language (SGML) and the Hypertext Markup Language (HTML), and several interfaces
10 for working with the Extensible Markup Language (XML).
/third_party/openGLES/docs/
DGLSLExtensionRules.txt1 OpenGL(R) Shading Language Extension Conventions
21 The ARB OpenGL Shading Language working group has defined the following
23 Shading Language syntax or semantics.
29 We expect the Shading Language to continue to evolve through the
47 The fact that the Shading Language is modeled after C/C++ means
53 Shading Language.
66 Rules for adding or modifying specific Shading Language
151 defined by Shading Language constructs (case 1c2). Currently the
258 Since none of the standard core Shading Language functions
262 the Shading Language specifically allows user overloading of
[all …]
/third_party/skia/third_party/externals/opengl-registry/docs/
DGLSLExtensionRules.txt1 OpenGL(R) Shading Language Extension Conventions
21 The ARB OpenGL Shading Language working group has defined the following
23 Shading Language syntax or semantics.
29 We expect the Shading Language to continue to evolve through the
47 The fact that the Shading Language is modeled after C/C++ means
53 Shading Language.
66 Rules for adding or modifying specific Shading Language
151 defined by Shading Language constructs (case 1c2). Currently the
258 Since none of the standard core Shading Language functions
262 the Shading Language specifically allows user overloading of
[all …]
/third_party/openGLES/extensions/OVR/
DOVR_multiview2.txt39 This extension is written against the OpenGL ES Shading Language 3.00.04
59 Modifications to The OpenGL ES Shading Language Specification, Version 3.00.04
68 A new preprocessor #define is added to the OpenGL ES Shading Language:
75 Modifications to Section 7.1 "Built-in Language Variables" (as modified by
/third_party/grpc/tools/distrib/python/grpc_prefixed/templates/
Dsetup.py.template22 'Programming Language :: Python',
23 'Programming Language :: Python :: 2',
24 'Programming Language :: Python :: 3',
/third_party/libxml2/result/noent/
Dent1.sax24 SAX.entityDecl(xml, 1, (null), (null), Extensible Markup Language)
11 SAX.characters(Extensible Markup Language, 26)

12345678910>>...63