Searched refs:LightSource (Results 1 – 20 of 20) sorted by relevance
107 struct gl_light_uniforms *lu = &ctx->Light.LightSource[lnum]; in _mesa_light()394 COPY_4V( params, ctx->Light.LightSource[l].Ambient ); in _mesa_GetLightfv()397 COPY_4V( params, ctx->Light.LightSource[l].Diffuse ); in _mesa_GetLightfv()400 COPY_4V( params, ctx->Light.LightSource[l].Specular ); in _mesa_GetLightfv()403 COPY_4V( params, ctx->Light.LightSource[l].EyePosition ); in _mesa_GetLightfv()406 COPY_3V( params, ctx->Light.LightSource[l].SpotDirection ); in _mesa_GetLightfv()409 params[0] = ctx->Light.LightSource[l].SpotExponent; in _mesa_GetLightfv()412 params[0] = ctx->Light.LightSource[l].SpotCutoff; in _mesa_GetLightfv()415 params[0] = ctx->Light.LightSource[l].ConstantAttenuation; in _mesa_GetLightfv()418 params[0] = ctx->Light.LightSource[l].LinearAttenuation; in _mesa_GetLightfv()[all …]
961 const struct gl_light_uniforms *lu = &attr->Light.LightSource[i]; in _mesa_PopAttrib()1009 memcpy(ctx->Light.LightSource, attr->Light.LightSource, in _mesa_PopAttrib()1010 sizeof(attr->Light.LightSource)); in _mesa_PopAttrib()
160 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in shade_rastpos()
192 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in make_state_key()
586 struct gl_light_uniforms LightSource[MAX_LIGHTS]; member
203 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv20_emit_light_source()271 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv20_emit_material_ambient()296 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv20_emit_material_diffuse()317 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv20_emit_material_specular()
287 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv10_emit_light_source()354 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv10_emit_material_ambient()378 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv10_emit_material_diffuse()398 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv10_emit_material_specular()
114 COPY_4V(value, (float*)&ctx->Light.LightSource[ln] + index * 4); in fetch_state()116 value[0] = ctx->Light.LightSource[ln].SpotCutoff; in fetch_state()137 &ctx->Light.LightSource[first + i].ConstantAttenuation); in fetch_state()184 value[i] = ctx->Light.LightSource[ln].Ambient[attr + i] * in fetch_state()208 (&ctx->Light.LightSource[light].Ambient[0])[offset] * in fetch_state()234 (&ctx->Light.LightSource[light].Ambient[0])[offset] * in fetch_state()260 (&ctx->Light.LightSource[light].Ambient[0])[offset] * in fetch_state()645 value[3] = ctx->Light.LightSource[ln]._CosCutoff; in fetch_state()
90 Entry 11: LightSource (Short)
84 Entry 11: LightSource (Short)
78 Entry 10: LightSource (Short)
84 Entry 12: LightSource (Short)
102 Entry 15: LightSource (Short)
90 Entry 13: LightSource (Short)
113 struct gl_light_uniforms *lu = &ctx->Light.LightSource[l]; in TAG()293 struct gl_light_uniforms *lu = &ctx->Light.LightSource[l]; in TAG()
683 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in update_light_colors()898 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in update_light()924 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in radeonLightfv()
875 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in radeonInitState()
869 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in update_light_colors()1121 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in update_light()1147 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in r200Lightfv()
1221 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in r200InitState()