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Searched refs:LightSource (Results 1 – 20 of 20) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dlight.c107 struct gl_light_uniforms *lu = &ctx->Light.LightSource[lnum]; in _mesa_light()
394 COPY_4V( params, ctx->Light.LightSource[l].Ambient ); in _mesa_GetLightfv()
397 COPY_4V( params, ctx->Light.LightSource[l].Diffuse ); in _mesa_GetLightfv()
400 COPY_4V( params, ctx->Light.LightSource[l].Specular ); in _mesa_GetLightfv()
403 COPY_4V( params, ctx->Light.LightSource[l].EyePosition ); in _mesa_GetLightfv()
406 COPY_3V( params, ctx->Light.LightSource[l].SpotDirection ); in _mesa_GetLightfv()
409 params[0] = ctx->Light.LightSource[l].SpotExponent; in _mesa_GetLightfv()
412 params[0] = ctx->Light.LightSource[l].SpotCutoff; in _mesa_GetLightfv()
415 params[0] = ctx->Light.LightSource[l].ConstantAttenuation; in _mesa_GetLightfv()
418 params[0] = ctx->Light.LightSource[l].LinearAttenuation; in _mesa_GetLightfv()
[all …]
Dattrib.c961 const struct gl_light_uniforms *lu = &attr->Light.LightSource[i]; in _mesa_PopAttrib()
1009 memcpy(ctx->Light.LightSource, attr->Light.LightSource, in _mesa_PopAttrib()
1010 sizeof(attr->Light.LightSource)); in _mesa_PopAttrib()
Drastpos.c160 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in shade_rastpos()
Dffvertex_prog.c192 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in make_state_key()
Dmtypes.h586 struct gl_light_uniforms LightSource[MAX_LIGHTS]; member
/third_party/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_state_tnl.c203 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv20_emit_light_source()
271 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv20_emit_material_ambient()
296 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv20_emit_material_diffuse()
317 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv20_emit_material_specular()
Dnv10_state_tnl.c287 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv10_emit_light_source()
354 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv10_emit_material_ambient()
378 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv10_emit_material_diffuse()
398 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv10_emit_material_specular()
/third_party/mesa3d/src/mesa/program/
Dprog_statevars.c114 COPY_4V(value, (float*)&ctx->Light.LightSource[ln] + index * 4); in fetch_state()
116 value[0] = ctx->Light.LightSource[ln].SpotCutoff; in fetch_state()
137 &ctx->Light.LightSource[first + i].ConstantAttenuation); in fetch_state()
184 value[i] = ctx->Light.LightSource[ln].Ambient[attr + i] * in fetch_state()
208 (&ctx->Light.LightSource[light].Ambient[0])[offset] * in fetch_state()
234 (&ctx->Light.LightSource[light].Ambient[0])[offset] * in fetch_state()
260 (&ctx->Light.LightSource[light].Ambient[0])[offset] * in fetch_state()
645 value[3] = ctx->Light.LightSource[ln]._CosCutoff; in fetch_state()
/third_party/libexif/test/testdata/
Dolympus_makernote_variant_4.jpg.parsed90 Entry 11: LightSource (Short)
Dolympus_makernote_variant_3.jpg.parsed84 Entry 11: LightSource (Short)
Dpentax_makernote_variant_2.jpg.parsed78 Entry 10: LightSource (Short)
Dolympus_makernote_variant_2.jpg.parsed84 Entry 12: LightSource (Short)
Dfuji_makernote_variant_1.jpg.parsed102 Entry 15: LightSource (Short)
Dolympus_makernote_variant_5.jpg.parsed90 Entry 13: LightSource (Short)
Dpentax_makernote_variant_4.jpg.parsed84 Entry 12: LightSource (Short)
/third_party/mesa3d/src/mesa/tnl/
Dt_vb_lighttmp.h113 struct gl_light_uniforms *lu = &ctx->Light.LightSource[l]; in TAG()
293 struct gl_light_uniforms *lu = &ctx->Light.LightSource[l]; in TAG()
/third_party/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c683 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in update_light_colors()
898 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in update_light()
924 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in radeonLightfv()
Dradeon_state_init.c875 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in radeonInitState()
/third_party/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c869 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in update_light_colors()
1121 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in update_light()
1147 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in r200Lightfv()
Dr200_state_init.c1221 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in r200InitState()