Searched refs:LowerPrecisionInt16 (Results 1 – 5 of 5) sorted by relevance
439 options->LowerPrecisionInt16 = true; in standalone_compile_shader()
172 return options->LowerPrecisionInt16; in can_lower_type()
2271 (options->LowerPrecisionFloat16 || options->LowerPrecisionInt16)) in _mesa_glsl_compile_shader()
394 options->LowerPrecisionInt16 = in st_init_limits()
3255 GLboolean LowerPrecisionInt16; member