Searched refs:MAP_NUM_LINES (Results 1 – 1 of 1) sorted by relevance
46 #define MAP_NUM_LINES (3* (MAP_NUM_VERTICES - 1) * (MAP_NUM_VERTICES - 1) + \ macro106 static GLuint map_line_indices[2*MAP_NUM_LINES];276 for (k = 0 ; k < 2 * MAP_NUM_LINES ; k += 2) in init_map()350 …glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint)* MAP_NUM_LINES * 2, map_line_indices, GL_STAT… in make_mesh()487 glDrawElements(GL_LINES, 2* MAP_NUM_LINES , GL_UNSIGNED_INT, 0); in main()