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Searched refs:MAT_BIT_BACK_DIFFUSE (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dlight.c632 bitmask |= MAT_BIT_FRONT_DIFFUSE | MAT_BIT_BACK_DIFFUSE; in _mesa_material_bitmask()
642 bitmask |= MAT_BIT_FRONT_DIFFUSE | MAT_BIT_BACK_DIFFUSE; in _mesa_material_bitmask()
734 if (bitmask & MAT_BIT_BACK_DIFFUSE) { in _mesa_update_material()
799 MAT_BIT_FRONT_DIFFUSE | MAT_BIT_BACK_DIFFUSE | in _mesa_ColorMaterial()
1006 MAT_BIT_BACK_DIFFUSE | in _mesa_update_light_materials()
Dmtypes.h213 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE) macro
233 MAT_BIT_BACK_DIFFUSE | \
/third_party/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_state_tnl.c81 if (m & MAT_BIT_BACK_DIFFUSE) in get_material_bitmask()
/third_party/mesa3d/src/mesa/vbo/
Dvbo_exec_api.c631 if (updateMats & MAT_BIT_BACK_DIFFUSE) in vbo_exec_Materialfv()
669 if (updateMats & MAT_BIT_BACK_DIFFUSE) in vbo_exec_Materialfv()
/third_party/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c949 if (mask & MAT_BIT_BACK_DIFFUSE) { in r200ColorMaterial()
1042 if (mask & MAT_BIT_BACK_DIFFUSE) { in r200UpdateMaterial()