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Searched refs:MAX_INLINABLE_UNIFORMS (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/compiler/
Dshader_info.h36 #define MAX_INLINABLE_UNIFORMS 4 macro
217 uint16_t inlinable_uniform_dw_offsets[MAX_INLINABLE_UNIFORMS];
/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_shader_keys.h66 uint32_t inlined_uniform_values[MAX_INLINABLE_UNIFORMS];
Dzink_context.h210 uint32_t compute_inlinable_uniforms[MAX_INLINABLE_UNIFORMS];
/third_party/mesa3d/src/mesa/state_tracker/
Dst_atom_constbuf.c152 uint32_t values[MAX_INLINABLE_UNIFORMS]; in st_upload_constants()
187 uint32_t values[MAX_INLINABLE_UNIFORMS]; in st_upload_constants()
/third_party/mesa3d/src/compiler/nir/
Dnir_inline_uniforms.c119 if (*num_offsets == MAX_INLINABLE_UNIFORMS) in src_only_uses_uniforms()
319 uint32_t uni_offsets[MAX_INLINABLE_UNIFORMS]; in nir_find_inlinable_uniforms()
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader.h698 uint32_t inlined_uniform_values[MAX_INLINABLE_UNIFORMS];
Dsi_state_shaders.c2373 MAX_INLINABLE_UNIFORMS * 4) != 0) { in si_shader_select_with_key()
2378 memset(local_key.opt.inlined_uniform_values, 0, MAX_INLINABLE_UNIFORMS * 4); in si_shader_select_with_key()
/third_party/mesa3d/src/gallium/auxiliary/util/
Du_threaded_context.c1217 uint32_t values[MAX_INLINABLE_UNIFORMS];