Searched refs:MAX_TEXTURE_COORD_UNITS (Results 1 – 18 of 18) sorted by relevance
121 #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_…
471 consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS; in _mesa_init_constants()694 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS); in check_context_limits()697 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS); in check_context_limits()
111 } unit[MAX_TEXTURE_COORD_UNITS];342 ir_variable *src_texture[MAX_TEXTURE_COORD_UNITS];
446 GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];1288 struct gl_fixedfunc_texture_unit FixedFuncUnit[MAX_TEXTURE_COORD_UNITS];5116 struct gl_fixedfunc_texture_unit FixedFuncUnit[MAX_TEXTURE_COORD_UNITS];
52 #define NUM_UNITS MAX2(MAX_TEXTURE_COORD_UNITS, MAX_LIGHTS)1438 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { in build_texture_transform()
767 const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1; in update_program_texture_state()
48 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];109 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) in free_texmat_data()
65 GLuint TexgenSize[MAX_TEXTURE_COORD_UNITS];66 texgen_func TexgenFunc[MAX_TEXTURE_COORD_UNITS];75 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];588 for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++) in free_texgen_data()
51 unsigned sprite_coord_enable : MAX_TEXTURE_COORD_UNITS;
186 #define MAX_TEXTURE_COORD_UNITS 8 macro205 #define VERT_ATTRIB_TEX_MAX MAX_TEXTURE_COORD_UNITS439 MAX_TEXTURE_COORD_UNITS)
508 ir_variable *new_texcoord[MAX_TEXTURE_COORD_UNITS];520 (1 << MAX_TEXTURE_COORD_UNITS) - 1, in lower_texcoord_array()607 producer_info.texcoord_usage = (1 << MAX_TEXTURE_COORD_UNITS) - 1; in do_dead_builtin_varyings()
91 GLfloat lambda[MAX_TEXTURE_COORD_UNITS][SWRAST_MAX_WIDTH]; /**< Texture LOD */
87 GLuint tCoords[MAX_TEXTURE_COORD_UNITS + 1]; in sprite_point()142 assert(u < MAX_TEXTURE_COORD_UNITS); in sprite_point()
806 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { in clip_span()
167 GLuint lower_texcoord_replace:MAX_TEXTURE_COORD_UNITS;
215 ((1u << MAX_TEXTURE_COORD_UNITS) - 1); in st_update_rasterizer()
434 MAX_TEXTURE_COORD_UNITS); in st_init_limits()
149 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { in setup_vertex_format()