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Searched refs:MESA_SHADER_CLOSEST_HIT (Results 1 – 14 of 14) sorted by relevance

/third_party/mesa3d/src/compiler/
Dshader_enums.c50 ENUM(MESA_SHADER_CLOSEST_HIT), in gl_shader_stage_name()
79 case MESA_SHADER_CLOSEST_HIT: return "closest hit"; in _mesa_shader_stage_to_string()
107 case MESA_SHADER_CLOSEST_HIT: return "RCHIT"; in _mesa_shader_stage_to_abbrev()
Dshader_enums.h60 MESA_SHADER_CLOSEST_HIT = 10, enumerator
88 stage == MESA_SHADER_CLOSEST_HIT || in gl_shader_stage_is_callable()
/third_party/mesa3d/src/intel/compiler/
Dbrw_nir_rt.c98 stage == MESA_SHADER_CLOSEST_HIT || in lower_rt_io_derefs()
101 brw_nir_rt_mem_hit_addr(&b, stage == MESA_SHADER_CLOSEST_HIT); in lower_rt_io_derefs()
366 assert(nir->info.stage == MESA_SHADER_CLOSEST_HIT); in brw_nir_lower_closest_hit()
Dbrw_compiler.c250 [MESA_SHADER_CLOSEST_HIT] = sizeof(struct brw_bs_prog_data), in brw_prog_data_size()
272 [MESA_SHADER_CLOSEST_HIT] = sizeof(struct brw_bs_prog_key), in brw_prog_key_size()
Dbrw_nir_lower_rt_intrinsics.c69 case MESA_SHADER_CLOSEST_HIT: in lower_rt_intrinsics_impl()
72 stage == MESA_SHADER_CLOSEST_HIT); in lower_rt_intrinsics_impl()
Dbrw_nir_lower_shader_calls.c78 case MESA_SHADER_CLOSEST_HIT: in brw_nir_lower_shader_returns()
Dbrw_fs_nir.cpp448 case MESA_SHADER_CLOSEST_HIT: in nir_emit_instr()
/third_party/mesa3d/src/intel/dev/
Dintel_debug.c117 [MESA_SHADER_CLOSEST_HIT] = DEBUG_RT, in intel_debug_flag_for_shader_stage()
/third_party/mesa3d/src/intel/vulkan/
Danv_pipeline.c2612 MAX4(stack_max[MESA_SHADER_CLOSEST_HIT], in anv_pipeline_compute_ray_tracing_stacks()
2617 MAX2(stack_max[MESA_SHADER_CLOSEST_HIT], in anv_pipeline_compute_ray_tracing_stacks()
2837 case MESA_SHADER_CLOSEST_HIT: in anv_pipeline_compile_ray_tracing()
Danv_device.c1978 MESA_SHADER_CLOSEST_HIT | in anv_get_physical_device_properties_1_1()
/third_party/mesa3d/src/gallium/drivers/freedreno/a6xx/
Dfd6_program.c90 case MESA_SHADER_CLOSEST_HIT: in fd6_emit_shader()
/third_party/mesa3d/src/amd/vulkan/
Dradv_pipeline_rt.c845 return MESA_SHADER_CLOSEST_HIT; in convert_rt_stage()
868 if (shader->info.stage == MESA_SHADER_RAYGEN || shader->info.stage == MESA_SHADER_CLOSEST_HIT || in parse_rt_stage()
/third_party/mesa3d/src/compiler/nir/
Dnir_validate.c1756 shader->info.stage == MESA_SHADER_CLOSEST_HIT || in nir_validate_shader()
/third_party/mesa3d/src/compiler/spirv/
Dspirv_to_nir.c4289 return MESA_SHADER_CLOSEST_HIT; in stage_for_execution_model()