Searched refs:MESA_SHADER_MESH (Results 1 – 11 of 11) sorted by relevance
47 ENUM(MESA_SHADER_MESH), in gl_shader_stage_name()76 case MESA_SHADER_MESH: return "mesh"; in _mesa_shader_stage_to_string()104 case MESA_SHADER_MESH: return "MESH"; in _mesa_shader_stage_to_abbrev()164 case MESA_SHADER_MESH: in gl_varying_slot_name_for_stage()
57 MESA_SHADER_MESH = 7, enumerator81 stage == MESA_SHADER_MESH; in gl_shader_stage_uses_workgroup()
171 else if (stage != MESA_SHADER_MESH) in visit_intrinsic()199 case MESA_SHADER_MESH: in visit_intrinsic()207 assert(stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_MESH); in visit_intrinsic()214 assert(stage == MESA_SHADER_MESH); in visit_intrinsic()
333 shader->info.stage == MESA_SHADER_MESH) in nir_lower_io_to_temporaries()
394 case MESA_SHADER_MESH: in nir_shader_can_read_output()
917 if (shader->info.stage == MESA_SHADER_MESH) { in nir_shader_gather_info()
162 stage == MESA_SHADER_MESH; in nir_is_arrayed_io()
67 return MESA_SHADER_MESH; in stage_to_enum()
847 b->shader->info.stage == MESA_SHADER_MESH)) in vtn_get_builtin_location()859 b->shader->info.stage == MESA_SHADER_MESH)) in vtn_get_builtin_location()1292 !(b->shader->info.stage == MESA_SHADER_MESH && var_data->mode == nir_var_shader_out) && in apply_var_decoration()1301 !(b->shader->info.stage == MESA_SHADER_MESH && var_data->mode == nir_var_shader_in), in apply_var_decoration()1309 vtn_fail_if(b->shader->info.stage != MESA_SHADER_MESH, in apply_var_decoration()1332 if (b->shader->info.stage == MESA_SHADER_MESH) { in gather_var_kind_cb()2001 (b->shader->info.stage == MESA_SHADER_MESH && var->mode == vtn_variable_mode_input)) { in vtn_create_variable()
4187 b->nb.shader->info.stage == MESA_SHADER_MESH) { in vtn_handle_barrier()4299 return MESA_SHADER_MESH; in stage_for_execution_model()4940 case MESA_SHADER_MESH: in vtn_handle_execution_mode()4971 vtn_assert(b->shader->info.stage == MESA_SHADER_MESH); in vtn_handle_execution_mode()4977 vtn_assert(b->shader->info.stage == MESA_SHADER_MESH); in vtn_handle_execution_mode()4990 case MESA_SHADER_MESH: in vtn_handle_execution_mode()
87 case MESA_SHADER_MESH: in fd6_emit_shader()