Searched refs:MIN_TIME (Results 1 – 5 of 5) sorted by relevance
31 private static final float MIN_TIME = 0.001f; field in EnvelopeADSR52 if (time < MIN_TIME) in setAttackTime()53 time = MIN_TIME; in setAttackTime()58 if (time < MIN_TIME) in setDecayTime()59 time = MIN_TIME; in setDecayTime()70 if (time < MIN_TIME) in setReleaseTime()71 time = MIN_TIME; in setReleaseTime()
18 #define MIN_TIME 5 /* seconds */ macro112 ms = g_random_int_range (MIN_TIME * 1000, MAX_TIME * 1000); in enter_thread()
411 private static final long MIN_TIME = Long.MIN_VALUE; field in VTimeZone1024 if (until[0] != MIN_TIME) { in createRuleByRRULE()1072 long untilTime = MIN_TIME;1258 long t = MIN_TIME; in writeZone()
382 private static final long MIN_TIME = Long.MIN_VALUE; field in VTimeZone995 if (until[0] != MIN_TIME) { in createRuleByRRULE()1043 long untilTime = MIN_TIME;1229 long t = MIN_TIME; in writeZone()
79 var MIN_TIME = 0; // 31-bit min variable951 return new Date(MIN_TIME);