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Searched refs:MODE_DEPTH (Results 1 – 19 of 19) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/fragment_ops/
DvktFragmentOperationsEarlyFragmentTests.cpp293 MODE_DEPTH, enumerator
304 , m_testMode (flags & FLAG_TEST_DEPTH ? MODE_DEPTH : in EarlyFragmentTestInstance()
422 (m_testMode == MODE_DEPTH), (m_testMode == MODE_STENCIL))); in iterate()
530 MODE_DEPTH, enumerator
541 , m_testMode (flags & FLAG_TEST_DEPTH ? MODE_DEPTH : in EarlyFragmentDiscardTestInstance()
676 (m_testMode == MODE_DEPTH), (m_testMode == MODE_STENCIL), in iterate()
723 …VkImageAspectFlags dsAspect = m_testMode == MODE_DEPTH ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPE… in iterate()
724 …VkImageLayout dsImageLayout = m_testMode == MODE_DEPTH ? VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL… in iterate()
754 float depthValue = (m_testMode == MODE_DEPTH) ? dsPixelAccess.getPixDepth(x, y, z) : 0.0f; in iterate()
760 if (m_testMode == MODE_DEPTH) in iterate()
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/third_party/vk-gl-cts/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp111 DE_ASSERT(mode == tcu::Sampler::MODE_DEPTH); in isDepthFormat()
114 else if (fmt.order == tcu::TextureFormat::DS && mode == tcu::Sampler::MODE_DEPTH) in isDepthFormat()
288 …if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH) || isStencilFormat(texFormat, tcu::Sampler:… in genDummyTexture()
294 if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH)) in genDummyTexture()
297 …cu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_DEPTH); in genDummyTexture()
749 if (m_sampleMode == tcu::Sampler::MODE_DEPTH) in logParams()
778 if (m_sampleMode == tcu::Sampler::MODE_DEPTH) in renderTo()
1797 tcu::Sampler::MODE_DEPTH, in TextureBorderClampDepthCompareCase()
2377 { "depth_component16", GL_DEPTH_COMPONENT16, tcu::Sampler::MODE_DEPTH }, in init()
2378 { "depth_component24", GL_DEPTH_COMPONENT24, tcu::Sampler::MODE_DEPTH }, in init()
[all …]
/third_party/vk-gl-cts/framework/common/
DtcuTestLog.cpp71 m_access = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH); in LogImage()
82 …ufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH); in LogImage()
112 m_access = tcu::getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH); in LogImage()
130 …ufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH); in write()
DtcuTextureUtil.cpp823 …clear(getEffectiveDepthStencilAccess(access, Sampler::MODE_DEPTH), tcu::Vec4(depth, 0.0f, 0.0f, 0.… in clearDepth()
961 …fillWithComponentGradientsStyled(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH),… in fillWithComponentGradientsStyled()
1053 …fillWithGrid(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), cellSize, colorA, c… in fillWithGrid()
1408 (mode == Sampler::MODE_DEPTH && baseAccess.getFormat().order == TextureFormat::D) || in toSamplerAccess()
1416 if (mode == Sampler::MODE_DEPTH) in toSamplerAccess()
1442 if (mode == Sampler::MODE_DEPTH) in toSamplerAccess()
1468 if (mode == Sampler::MODE_DEPTH) in toSamplerAccess()
1494 if (mode == Sampler::MODE_DEPTH) in toSamplerAccess()
DtcuTexture.hpp247 MODE_DEPTH = 0, enumerator
298 DepthStencilMode depthStencilMode_ = MODE_DEPTH, in Sampler()
329 , depthStencilMode (MODE_DEPTH) in Sampler()
/third_party/vk-gl-cts/framework/referencerenderer/
DrrMultisamplePixelBufferAccess.cpp146 …fferAccess effectiveSrc = tcu::getEffectiveDepthStencilAccess(src.raw(), tcu::Sampler::MODE_DEPTH); in resolveMultisampleDepthBuffer()
147 …xelBufferAccess effectiveDst = tcu::getEffectiveDepthStencilAccess(dst, tcu::Sampler::MODE_DEPTH); in resolveMultisampleDepthBuffer()
DrrRenderer.cpp1658 …ccess(tcu::getEffectiveDepthStencilAccess(depthMultisampleBuffer.raw(), tcu::Sampler::MODE_DEPTH))) in RenderTarget()
/third_party/vk-gl-cts/modules/internal/
DditTextureFormatTests.cpp1578 …ferAccess inputDepthAccess = getEffectiveDepthStencilAccess(inputAccess, tcu::Sampler::MODE_DEPTH); in iterate()
1579 …fferAccess tmpDepthAccess = getEffectiveDepthStencilAccess(tmpAccess, tcu::Sampler::MODE_DEPTH); in iterate()
1654 …ferAccess inputDepthAccess = getEffectiveDepthStencilAccess(inputAccess, tcu::Sampler::MODE_DEPTH); in iterate()
1656 …fferAccess tmpDepthAccess = getEffectiveDepthStencilAccess(tmpAccess, tcu::Sampler::MODE_DEPTH); in iterate()
/third_party/vk-gl-cts/framework/opengl/
DgluFboRenderContext.cpp42 …at depthOnlyFormat = tcu::getEffectiveDepthStencilTextureFormat(format, tcu::Sampler::MODE_DEPTH); in getNumDepthBits()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/api/
DvktApiCopiesAndBlittingTests.cpp773 …copy(depthTexture.getAccess(), tcu::getEffectiveDepthStencilAccess(src, tcu::Sampler::MODE_DEPTH)); in uploadImage()
986 …tcu::copy(tcu::getEffectiveDepthStencilAccess(resultLevel->getAccess(), tcu::Sampler::MODE_DEPTH),… in readImage()
1252 const tcu::Sampler::DepthStencilMode mode = tcu::Sampler::MODE_DEPTH; in checkTestResult()
1330 …x, srcOffset.y, srcOffset.z, extent.width, extent.height, extent.depth), tcu::Sampler::MODE_DEPTH); in copyRegionToTextureLevel()
1331 …x, dstOffset.y, dstOffset.z, extent.width, extent.height, extent.depth), tcu::Sampler::MODE_DEPTH); in copyRegionToTextureLevel()
1704 const tcu::Sampler::DepthStencilMode mode = tcu::Sampler::MODE_DEPTH; in checkResult()
1807 …x, srcOffset.y, srcOffset.z, extent.width, extent.height, extent.depth), tcu::Sampler::MODE_DEPTH); in copyRegionToTextureLevel()
1808 …x, dstOffset.y, dstOffset.z, extent.width, extent.height, extent.depth), tcu::Sampler::MODE_DEPTH); in copyRegionToTextureLevel()
2662 …tSubRegion, tcu::getEffectiveDepthStencilAccess(srcSubRegion, tcu::Sampler::MODE_DEPTH), DE_FALSE); in copyRegionToTextureLevel()
2814 …hTexture.getAccess(), tcu::getEffectiveDepthStencilAccess(bufferAccess, tcu::Sampler::MODE_DEPTH)); in iterate()
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DvktApiImageClearingTests.cpp263 …Format format = getEffectiveDepthStencilTextureFormat(access.getFormat(), Sampler::MODE_DEPTH); in comparePixelToDepthClearValue()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/
DvktSynchronizationNoneStageTests.cpp1093 …bresourceRange.aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) ? tcu::Sampler::MODE_DEPTH : tcu::Sampler::… in iterate()
1095 …bresourceRange.aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) ? tcu::Sampler::MODE_DEPTH : tcu::Sampler::… in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/
DvktDynamicRenderingTests.cpp1311 …tcu::copy(tcu::getEffectiveDepthStencilAccess(result->getAccess(), tcu::Sampler::MODE_DEPTH), resu… in verifyResults()
1313 … depthResult = tcu::getEffectiveDepthStencilAccess(result->getAccess(), tcu::Sampler::MODE_DEPTH); in verifyResults()
1314 …thStencilAccess(m_referenceImages[COLOR_ATTACHMENTS_NUMBER].getAccess(), tcu::Sampler::MODE_DEPTH); in verifyResults()
DvktRenderPassSubpassDependencyTests.cpp1752 …DepthAccess (tcu::getEffectiveDepthStencilAccess(reference.getAccess(), tcu::Sampler::MODE_DEPTH)); in iterateInternal()
2822 …DepthAccess (tcu::getEffectiveDepthStencilAccess(reference.getAccess(), tcu::Sampler::MODE_DEPTH)); in iterateInternal()
DvktRenderPassTests.cpp3829 …Access (tcu::getEffectiveDepthStencilAccess(referenceImage.getAccess(), tcu::Sampler::MODE_DEPTH)); in renderReferenceImagesFromValues()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
DvktTextureShadowTests.cpp147 …tTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(texFormat, Sampler::MODE_DEPTH)); in getPixelFormat()
/third_party/vk-gl-cts/framework/opengl/simplereference/
DsglrReferenceContext.cpp3063 …ampleAccess(tcu::getEffectiveDepthStencilAccess(combinedDSaccess.raw(), tcu::Sampler::MODE_DEPTH)); in getDepthMultisampleAccess()
4445 …const tcu::Sampler::DepthStencilMode depthStencilMode = tcu::Sampler::MODE_DEPTH; // \todo[jarkko]… in drawWithReference()
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
DvkImageUtil.cpp3922 tcu::Sampler::MODE_DEPTH, in mapVkSampler()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fTextureSpecificationTests.cpp134 …ormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(textureFormat, tcu::Sampler::MODE_DEPTH)); in getEffectiveTextureFormatBitDepth()