/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/fragment_ops/ |
D | vktFragmentOperationsEarlyFragmentTests.cpp | 293 MODE_DEPTH, enumerator 304 , m_testMode (flags & FLAG_TEST_DEPTH ? MODE_DEPTH : in EarlyFragmentTestInstance() 422 (m_testMode == MODE_DEPTH), (m_testMode == MODE_STENCIL))); in iterate() 530 MODE_DEPTH, enumerator 541 , m_testMode (flags & FLAG_TEST_DEPTH ? MODE_DEPTH : in EarlyFragmentDiscardTestInstance() 676 (m_testMode == MODE_DEPTH), (m_testMode == MODE_STENCIL), in iterate() 723 …VkImageAspectFlags dsAspect = m_testMode == MODE_DEPTH ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPE… in iterate() 724 …VkImageLayout dsImageLayout = m_testMode == MODE_DEPTH ? VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL… in iterate() 754 float depthValue = (m_testMode == MODE_DEPTH) ? dsPixelAccess.getPixDepth(x, y, z) : 0.0f; in iterate() 760 if (m_testMode == MODE_DEPTH) in iterate() [all …]
|
/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fTextureBorderClampTests.cpp | 111 DE_ASSERT(mode == tcu::Sampler::MODE_DEPTH); in isDepthFormat() 114 else if (fmt.order == tcu::TextureFormat::DS && mode == tcu::Sampler::MODE_DEPTH) in isDepthFormat() 288 …if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH) || isStencilFormat(texFormat, tcu::Sampler:… in genDummyTexture() 294 if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH)) in genDummyTexture() 297 …cu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_DEPTH); in genDummyTexture() 749 if (m_sampleMode == tcu::Sampler::MODE_DEPTH) in logParams() 778 if (m_sampleMode == tcu::Sampler::MODE_DEPTH) in renderTo() 1797 tcu::Sampler::MODE_DEPTH, in TextureBorderClampDepthCompareCase() 2377 { "depth_component16", GL_DEPTH_COMPONENT16, tcu::Sampler::MODE_DEPTH }, in init() 2378 { "depth_component24", GL_DEPTH_COMPONENT24, tcu::Sampler::MODE_DEPTH }, in init() [all …]
|
/third_party/vk-gl-cts/framework/common/ |
D | tcuTestLog.cpp | 71 m_access = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH); in LogImage() 82 …ufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH); in LogImage() 112 m_access = tcu::getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH); in LogImage() 130 …ufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH); in write()
|
D | tcuTextureUtil.cpp | 823 …clear(getEffectiveDepthStencilAccess(access, Sampler::MODE_DEPTH), tcu::Vec4(depth, 0.0f, 0.0f, 0.… in clearDepth() 961 …fillWithComponentGradientsStyled(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH),… in fillWithComponentGradientsStyled() 1053 …fillWithGrid(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), cellSize, colorA, c… in fillWithGrid() 1408 (mode == Sampler::MODE_DEPTH && baseAccess.getFormat().order == TextureFormat::D) || in toSamplerAccess() 1416 if (mode == Sampler::MODE_DEPTH) in toSamplerAccess() 1442 if (mode == Sampler::MODE_DEPTH) in toSamplerAccess() 1468 if (mode == Sampler::MODE_DEPTH) in toSamplerAccess() 1494 if (mode == Sampler::MODE_DEPTH) in toSamplerAccess()
|
D | tcuTexture.hpp | 247 MODE_DEPTH = 0, enumerator 298 DepthStencilMode depthStencilMode_ = MODE_DEPTH, in Sampler() 329 , depthStencilMode (MODE_DEPTH) in Sampler()
|
/third_party/vk-gl-cts/framework/referencerenderer/ |
D | rrMultisamplePixelBufferAccess.cpp | 146 …fferAccess effectiveSrc = tcu::getEffectiveDepthStencilAccess(src.raw(), tcu::Sampler::MODE_DEPTH); in resolveMultisampleDepthBuffer() 147 …xelBufferAccess effectiveDst = tcu::getEffectiveDepthStencilAccess(dst, tcu::Sampler::MODE_DEPTH); in resolveMultisampleDepthBuffer()
|
D | rrRenderer.cpp | 1658 …ccess(tcu::getEffectiveDepthStencilAccess(depthMultisampleBuffer.raw(), tcu::Sampler::MODE_DEPTH))) in RenderTarget()
|
/third_party/vk-gl-cts/modules/internal/ |
D | ditTextureFormatTests.cpp | 1578 …ferAccess inputDepthAccess = getEffectiveDepthStencilAccess(inputAccess, tcu::Sampler::MODE_DEPTH); in iterate() 1579 …fferAccess tmpDepthAccess = getEffectiveDepthStencilAccess(tmpAccess, tcu::Sampler::MODE_DEPTH); in iterate() 1654 …ferAccess inputDepthAccess = getEffectiveDepthStencilAccess(inputAccess, tcu::Sampler::MODE_DEPTH); in iterate() 1656 …fferAccess tmpDepthAccess = getEffectiveDepthStencilAccess(tmpAccess, tcu::Sampler::MODE_DEPTH); in iterate()
|
/third_party/vk-gl-cts/framework/opengl/ |
D | gluFboRenderContext.cpp | 42 …at depthOnlyFormat = tcu::getEffectiveDepthStencilTextureFormat(format, tcu::Sampler::MODE_DEPTH); in getNumDepthBits()
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/api/ |
D | vktApiCopiesAndBlittingTests.cpp | 773 …copy(depthTexture.getAccess(), tcu::getEffectiveDepthStencilAccess(src, tcu::Sampler::MODE_DEPTH)); in uploadImage() 986 …tcu::copy(tcu::getEffectiveDepthStencilAccess(resultLevel->getAccess(), tcu::Sampler::MODE_DEPTH),… in readImage() 1252 const tcu::Sampler::DepthStencilMode mode = tcu::Sampler::MODE_DEPTH; in checkTestResult() 1330 …x, srcOffset.y, srcOffset.z, extent.width, extent.height, extent.depth), tcu::Sampler::MODE_DEPTH); in copyRegionToTextureLevel() 1331 …x, dstOffset.y, dstOffset.z, extent.width, extent.height, extent.depth), tcu::Sampler::MODE_DEPTH); in copyRegionToTextureLevel() 1704 const tcu::Sampler::DepthStencilMode mode = tcu::Sampler::MODE_DEPTH; in checkResult() 1807 …x, srcOffset.y, srcOffset.z, extent.width, extent.height, extent.depth), tcu::Sampler::MODE_DEPTH); in copyRegionToTextureLevel() 1808 …x, dstOffset.y, dstOffset.z, extent.width, extent.height, extent.depth), tcu::Sampler::MODE_DEPTH); in copyRegionToTextureLevel() 2662 …tSubRegion, tcu::getEffectiveDepthStencilAccess(srcSubRegion, tcu::Sampler::MODE_DEPTH), DE_FALSE); in copyRegionToTextureLevel() 2814 …hTexture.getAccess(), tcu::getEffectiveDepthStencilAccess(bufferAccess, tcu::Sampler::MODE_DEPTH)); in iterate() [all …]
|
D | vktApiImageClearingTests.cpp | 263 …Format format = getEffectiveDepthStencilTextureFormat(access.getFormat(), Sampler::MODE_DEPTH); in comparePixelToDepthClearValue()
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/ |
D | vktSynchronizationNoneStageTests.cpp | 1093 …bresourceRange.aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) ? tcu::Sampler::MODE_DEPTH : tcu::Sampler::… in iterate() 1095 …bresourceRange.aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) ? tcu::Sampler::MODE_DEPTH : tcu::Sampler::… in iterate()
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/ |
D | vktDynamicRenderingTests.cpp | 1311 …tcu::copy(tcu::getEffectiveDepthStencilAccess(result->getAccess(), tcu::Sampler::MODE_DEPTH), resu… in verifyResults() 1313 … depthResult = tcu::getEffectiveDepthStencilAccess(result->getAccess(), tcu::Sampler::MODE_DEPTH); in verifyResults() 1314 …thStencilAccess(m_referenceImages[COLOR_ATTACHMENTS_NUMBER].getAccess(), tcu::Sampler::MODE_DEPTH); in verifyResults()
|
D | vktRenderPassSubpassDependencyTests.cpp | 1752 …DepthAccess (tcu::getEffectiveDepthStencilAccess(reference.getAccess(), tcu::Sampler::MODE_DEPTH)); in iterateInternal() 2822 …DepthAccess (tcu::getEffectiveDepthStencilAccess(reference.getAccess(), tcu::Sampler::MODE_DEPTH)); in iterateInternal()
|
D | vktRenderPassTests.cpp | 3829 …Access (tcu::getEffectiveDepthStencilAccess(referenceImage.getAccess(), tcu::Sampler::MODE_DEPTH)); in renderReferenceImagesFromValues()
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureShadowTests.cpp | 147 …tTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(texFormat, Sampler::MODE_DEPTH)); in getPixelFormat()
|
/third_party/vk-gl-cts/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 3063 …ampleAccess(tcu::getEffectiveDepthStencilAccess(combinedDSaccess.raw(), tcu::Sampler::MODE_DEPTH)); in getDepthMultisampleAccess() 4445 …const tcu::Sampler::DepthStencilMode depthStencilMode = tcu::Sampler::MODE_DEPTH; // \todo[jarkko]… in drawWithReference()
|
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/ |
D | vkImageUtil.cpp | 3922 tcu::Sampler::MODE_DEPTH, in mapVkSampler()
|
/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fTextureSpecificationTests.cpp | 134 …ormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(textureFormat, tcu::Sampler::MODE_DEPTH)); in getEffectiveTextureFormatBitDepth()
|