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1 /* Goom Project
2  * Copyright (C) <2003> iOS-Software
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Library General Public
6  * License as published by the Free Software Foundation; either
7  * version 2 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Library General Public License for more details.
13  *
14  * You should have received a copy of the GNU Library General Public
15  * License along with this library; if not, write to the
16  * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
17  * Boston, MA 02110-1301, USA.
18  */
19 #ifndef _V3D_H
20 #define _V3D_H
21 
22 #include <math.h>
23 #include <stdlib.h>
24 #include <stdio.h>
25 
26 #include "mathtools.h"
27 
28 typedef struct {
29     float x,y,z;
30 } v3d;
31 
32 typedef struct {
33     int x,y;
34 } v2d;
35 
36 typedef struct {
37     double x,y;
38 } v2g;
39 
40 /*
41  * projete le vertex 3D sur le plan d'affichage
42  * retourne (0,0) si le point ne doit pas etre affiche.
43  *
44  * bonne valeur pour distance : 256
45  */
46 #define V3D_TO_V2D(v3,v2,width,height,distance) \
47 { \
48   int Xp, Yp; \
49   if (v3.z > 2) { \
50 	 F2I((distance * v3.x / v3.z),Xp) ; \
51  	 F2I((distance * v3.y / v3.z),Yp) ; \
52  	 v2.x = Xp + (width>>1); \
53 	 v2.y = -Yp + (height>>1); \
54   } \
55   else v2.x=v2.y=-666; \
56 }
57 
58 void v3d_to_v2d(v3d *src, int nbvertex, int width, int height, float distance, v2d *v2_array);
59 
60 /*
61  * rotation selon Y du v3d vi d'angle a (cosa=cos(a), sina=sin(a))
62  * centerz = centre de rotation en z
63  */
64 #define Y_ROTATE_V3D(vi,vf,sina,cosa)\
65 {\
66  vf.x = vi.x * cosa - vi.z * sina;\
67  vf.z = vi.x * sina + vi.z * cosa;\
68  vf.y = vi.y;\
69 }
70 
71 /*
72  * translation
73  */
74 #define TRANSLATE_V3D(vsrc,vdest)\
75 {\
76  vdest.x += vsrc.x;\
77  vdest.y += vsrc.y;\
78  vdest.z += vsrc.z;\
79 }
80 
81 #define MUL_V3D(lf,v) {v.x*=lf;v.y*=lf;v.z*=lf;}
82 
83 #endif
84