Searched refs:MaxFragmentUniformVectors (Results 1 – 24 of 24) sorted by relevance
15 MaxFragmentUniformVectors 16
48 int MaxFragmentUniformVectors; member
58 MaxFragmentUniformVectors = 16; in ShBuiltInResources()
468 …sertConstInt(COMMON_BUILTINS, "gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors); in InsertBuiltInFunctions()
79 outResources->maxFragmentUniformVectors = resources.MaxFragmentUniformVectors; in GetBuiltInResources()
193 return resources.MaxFragmentUniformVectors; in GetMaxUniformVectorsForShaderType()1224 << ":MaxFragmentUniformVectors:" << mResources.MaxFragmentUniformVectors in setResourceString()
190 resources->MaxFragmentUniformVectors = 16; in InitBuiltInResources()
24748 unionArray[0].setIConst(resources.MaxFragmentUniformVectors); in initializeBuiltInVariables()
39541 unionArray[0].setIConst(resources.MaxFragmentUniformVectors); in initializeBuiltInVariables()
327 int MaxFragmentUniformVectors; member
181 resources.MaxFragmentUniformVectors = MAX_FRAGMENT_UNIFORM_VECTORS; in createCompiler()
87 mResources.MaxFragmentUniformVectors = caps.maxFragmentUniformVectors; in Compiler()
369 int MaxFragmentUniformVectors; member
44 res->MaxFragmentUniformVectors = 16; in GenerateResources()
84 resources->MaxFragmentUniformVectors = 16; in initResources()
154 return resources.MaxFragmentUniformVectors; in GetMaxUniformVectorsForShaderType()1006 << ":MaxFragmentUniformVectors:" << mResources.MaxFragmentUniformVectors in setResourceString()
185 resources->MaxFragmentUniformVectors = 16; in InitBuiltInResources()
11442 unionArray[0].setIConst(resources.MaxFragmentUniformVectors); in initializeBuiltInVariables()
60 resources->MaxFragmentUniformVectors = 16; in GenerateResources()
97 mResources.MaxFragmentUniformVectors = caps.maxFragmentUniformVectors; in Compiler()
67 resources->MaxFragmentUniformVectors = 16; in GenerateResources()