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Searched refs:MaxNumLayers (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dframebuffer.h101 buffer->MaxNumLayers : buffer->DefaultGeometry.Layers; in _mesa_geometric_layers()
Dmtypes.h3668 GLuint MaxNumLayers; member
Dfbobject.c1456 fb->MaxNumLayers = max_layer_count; in _mesa_test_framebuffer_completeness()
/third_party/mesa3d/docs/relnotes/
D10.1.3.rst53 - mesa: Fix MaxNumLayers for 1D array textures.
/third_party/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_blorp.c1241 const unsigned num_layers = fb->MaxNumLayers ? irb->layer_count : 1; in do_single_blorp_clear()
1419 num_layers = fb->MaxNumLayers ? irb->layer_count : 1; in brw_blorp_clear_depth_stencil()
1438 assert(num_layers == fb->MaxNumLayers ? irb->layer_count : 1); in brw_blorp_clear_depth_stencil()
1443 num_layers = fb->MaxNumLayers ? irb->layer_count : 1; in brw_blorp_clear_depth_stencil()
/third_party/mesa3d/src/mesa/drivers/common/
Dmeta.c1799 if (fb->MaxNumLayers > 0) { in meta_clear()
1800 _mesa_DrawArraysInstancedARB(GL_TRIANGLE_FAN, 0, 4, fb->MaxNumLayers); in meta_clear()