Searched refs:MaxNumLayers (Results 1 – 6 of 6) sorted by relevance
101 buffer->MaxNumLayers : buffer->DefaultGeometry.Layers; in _mesa_geometric_layers()
3668 GLuint MaxNumLayers; member
1456 fb->MaxNumLayers = max_layer_count; in _mesa_test_framebuffer_completeness()
53 - mesa: Fix MaxNumLayers for 1D array textures.
1241 const unsigned num_layers = fb->MaxNumLayers ? irb->layer_count : 1; in do_single_blorp_clear()1419 num_layers = fb->MaxNumLayers ? irb->layer_count : 1; in brw_blorp_clear_depth_stencil()1438 assert(num_layers == fb->MaxNumLayers ? irb->layer_count : 1); in brw_blorp_clear_depth_stencil()1443 num_layers = fb->MaxNumLayers ? irb->layer_count : 1; in brw_blorp_clear_depth_stencil()
1799 if (fb->MaxNumLayers > 0) { in meta_clear()1800 _mesa_DrawArraysInstancedARB(GL_TRIANGLE_FAN, 0, 4, fb->MaxNumLayers); in meta_clear()