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Searched refs:MaxUnrollIterations (Results 1 – 9 of 9) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dstandalone_scaffolding.cpp268 options.MaxUnrollIterations = 32; in initialize_context_to_defaults()
Dloop_unroll.cpp468 const int max_iterations = options->MaxUnrollIterations; in visit_leave()
Dglsl_parser_extras.cpp2402 if (options->MaxUnrollIterations) { in do_common_optimization()
/third_party/mesa3d/src/intel/compiler/
Dbrw_compiler.c159 compiler->glsl_compiler_options[i].MaxUnrollIterations = 0; in brw_compiler_create()
/third_party/mesa3d/docs/relnotes/
D8.0.3.rst127 - glsl: propagate MaxUnrollIterations to the optimizer's loop unroller
128 - st/mesa: set MaxUnrollIterations = 255
D10.3.3.rst105 - Revert "st/mesa: set MaxUnrollIterations = 255"
/third_party/mesa3d/src/mesa/state_tracker/
Dst_extensions.c365 options->MaxUnrollIterations = in st_init_limits()
370 options->MaxUnrollIterations = in st_init_limits()
/third_party/mesa3d/src/mesa/main/
Dmtypes.h3278 GLuint MaxUnrollIterations; member
Dshaderapi.c176 options.MaxUnrollIterations = 32; in _mesa_init_shader_state()