Searched refs:MultiTexCoordP1ui (Results 1 – 14 of 14) sorted by relevance
/third_party/flutter/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_3_3_autogen.h | 38 ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
|
D | entry_points_gl_3_3_autogen.cpp | 352 void GL_APIENTRY MultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) in MultiTexCoordP1ui() function 368 ANGLE_CAPTURE(MultiTexCoordP1ui, isCallValid, context, texture, type, coords); in MultiTexCoordP1ui()
|
D | proc_table_wgl_autogen.cpp | 585 {"glMultiTexCoordP1ui", P(gl::MultiTexCoordP1ui)},
|
D | libGL_autogen.cpp | 3828 return gl::MultiTexCoordP1ui(texture, type, coords); in glMultiTexCoordP1ui()
|
/third_party/mesa3d/src/mesa/vbo/ |
D | vbo_init_tmp.h | 197 vfmt->MultiTexCoordP1ui = NAME(MultiTexCoordP1ui);
|
D | vbo_attrib_tmp.h | 935 TAG(MultiTexCoordP1ui)(GLenum target, GLenum type, GLuint coords) in TAG() argument
|
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | entry_points_enum_autogen.h | 774 MultiTexCoordP1ui, enumerator
|
D | entry_points_enum_autogen.cpp | 1533 case EntryPoint::MultiTexCoordP1ui: in GetEntryPointName()
|
/third_party/mesa3d/src/mesa/main/ |
D | vtxfmt.c | 177 SET_MultiTexCoordP1ui(tab, vfmt->MultiTexCoordP1ui); in install_vtxfmt()
|
D | dd.h | 1529 void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
|
/third_party/mesa3d/src/mapi/glapi/tests/ |
D | check_table.cpp | 1181 { "glMultiTexCoordP1ui", _O(MultiTexCoordP1ui) },
|
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_vertex_type_2_10_10_10_rev.txt | 87 void MultiTexCoordP1ui(enum texture, enum type, uint coords);
|
/third_party/openGLES/extensions/ARB/ |
D | ARB_vertex_type_2_10_10_10_rev.txt | 97 void MultiTexCoordP1ui(enum texture, enum type, uint coords);
|
/third_party/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_3_autogen.cpp | 3727 ANGLE_CAPTURE(MultiTexCoordP1ui, isCallValid, context, texture, type, coords); in GL_MultiTexCoordP1ui()
|