Searched refs:MultiTexCoordP3uiv (Results 1 – 14 of 14) sorted by relevance
/third_party/flutter/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_3_3_autogen.h | 43 ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
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D | entry_points_gl_3_3_autogen.cpp | 452 void GL_APIENTRY MultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) in MultiTexCoordP3uiv() function 468 ANGLE_CAPTURE(MultiTexCoordP3uiv, isCallValid, context, texture, type, coords); in MultiTexCoordP3uiv()
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D | proc_table_wgl_autogen.cpp | 590 {"glMultiTexCoordP3uiv", P(gl::MultiTexCoordP3uiv)},
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D | libGL_autogen.cpp | 3853 return gl::MultiTexCoordP3uiv(texture, type, coords); in glMultiTexCoordP3uiv()
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/third_party/mesa3d/src/mesa/vbo/ |
D | vbo_init_tmp.h | 202 vfmt->MultiTexCoordP3uiv = NAME(MultiTexCoordP3uiv);
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D | vbo_attrib_tmp.h | 980 TAG(MultiTexCoordP3uiv)(GLenum target, GLenum type, const GLuint *coords) in TAG() argument
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | entry_points_enum_autogen.h | 779 MultiTexCoordP3uiv, enumerator
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D | entry_points_enum_autogen.cpp | 1543 case EntryPoint::MultiTexCoordP3uiv: in GetEntryPointName()
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/third_party/mesa3d/src/mesa/main/ |
D | vtxfmt.c | 183 SET_MultiTexCoordP3uiv(tab, vfmt->MultiTexCoordP3uiv); in install_vtxfmt()
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D | dd.h | 1534 void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
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/third_party/mesa3d/src/mapi/glapi/tests/ |
D | check_table.cpp | 1186 { "glMultiTexCoordP3uiv", _O(MultiTexCoordP3uiv) },
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_vertex_type_2_10_10_10_rev.txt | 93 void MultiTexCoordP3uiv(enum texture, enum type, const uint *coords);
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/third_party/openGLES/extensions/ARB/ |
D | ARB_vertex_type_2_10_10_10_rev.txt | 103 void MultiTexCoordP3uiv(enum texture, enum type, const uint *coords);
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/third_party/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_3_autogen.cpp | 3860 ANGLE_CAPTURE(MultiTexCoordP3uiv, isCallValid, context, texture, type, coords); in GL_MultiTexCoordP3uiv()
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