Searched refs:MultiTexCoordP4ui (Results 1 – 14 of 14) sorted by relevance
/third_party/flutter/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_3_3_autogen.h | 44 ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
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D | entry_points_gl_3_3_autogen.cpp | 472 void GL_APIENTRY MultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) in MultiTexCoordP4ui() function 488 ANGLE_CAPTURE(MultiTexCoordP4ui, isCallValid, context, texture, type, coords); in MultiTexCoordP4ui()
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D | proc_table_wgl_autogen.cpp | 591 {"glMultiTexCoordP4ui", P(gl::MultiTexCoordP4ui)},
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D | libGL_autogen.cpp | 3858 return gl::MultiTexCoordP4ui(texture, type, coords); in glMultiTexCoordP4ui()
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/third_party/mesa3d/src/mesa/vbo/ |
D | vbo_init_tmp.h | 203 vfmt->MultiTexCoordP4ui = NAME(MultiTexCoordP4ui);
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D | vbo_attrib_tmp.h | 989 TAG(MultiTexCoordP4ui)(GLenum target, GLenum type, GLuint coords) in TAG() argument
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | entry_points_enum_autogen.h | 780 MultiTexCoordP4ui, enumerator
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D | entry_points_enum_autogen.cpp | 1545 case EntryPoint::MultiTexCoordP4ui: in GetEntryPointName()
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/third_party/mesa3d/src/mesa/main/ |
D | vtxfmt.c | 180 SET_MultiTexCoordP4ui(tab, vfmt->MultiTexCoordP4ui); in install_vtxfmt()
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D | dd.h | 1535 void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
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/third_party/mesa3d/src/mapi/glapi/tests/ |
D | check_table.cpp | 1187 { "glMultiTexCoordP4ui", _O(MultiTexCoordP4ui) },
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_vertex_type_2_10_10_10_rev.txt | 90 void MultiTexCoordP4ui(enum texture, enum type, uint coords);
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/third_party/openGLES/extensions/ARB/ |
D | ARB_vertex_type_2_10_10_10_rev.txt | 100 void MultiTexCoordP4ui(enum texture, enum type, uint coords);
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/third_party/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_3_autogen.cpp | 3886 ANGLE_CAPTURE(MultiTexCoordP4ui, isCallValid, context, texture, type, coords); in GL_MultiTexCoordP4ui()
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