Searched refs:MultiTexCoordP4uiv (Results 1 – 14 of 14) sorted by relevance
/third_party/flutter/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_3_3_autogen.h | 45 ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
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D | entry_points_gl_3_3_autogen.cpp | 492 void GL_APIENTRY MultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) in MultiTexCoordP4uiv() function 508 ANGLE_CAPTURE(MultiTexCoordP4uiv, isCallValid, context, texture, type, coords); in MultiTexCoordP4uiv()
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D | proc_table_wgl_autogen.cpp | 592 {"glMultiTexCoordP4uiv", P(gl::MultiTexCoordP4uiv)},
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D | libGL_autogen.cpp | 3863 return gl::MultiTexCoordP4uiv(texture, type, coords); in glMultiTexCoordP4uiv()
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/third_party/mesa3d/src/mesa/vbo/ |
D | vbo_init_tmp.h | 204 vfmt->MultiTexCoordP4uiv = NAME(MultiTexCoordP4uiv);
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D | vbo_attrib_tmp.h | 998 TAG(MultiTexCoordP4uiv)(GLenum target, GLenum type, const GLuint *coords) in TAG() argument
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | entry_points_enum_autogen.h | 781 MultiTexCoordP4uiv, enumerator
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D | entry_points_enum_autogen.cpp | 1547 case EntryPoint::MultiTexCoordP4uiv: in GetEntryPointName()
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/third_party/mesa3d/src/mesa/main/ |
D | vtxfmt.c | 184 SET_MultiTexCoordP4uiv(tab, vfmt->MultiTexCoordP4uiv); in install_vtxfmt()
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D | dd.h | 1536 void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
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/third_party/mesa3d/src/mapi/glapi/tests/ |
D | check_table.cpp | 1188 { "glMultiTexCoordP4uiv", _O(MultiTexCoordP4uiv) },
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_vertex_type_2_10_10_10_rev.txt | 94 void MultiTexCoordP4uiv(enum texture, enum type, const uint *coords);
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/third_party/openGLES/extensions/ARB/ |
D | ARB_vertex_type_2_10_10_10_rev.txt | 104 void MultiTexCoordP4uiv(enum texture, enum type, const uint *coords);
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/third_party/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_3_autogen.cpp | 3913 ANGLE_CAPTURE(MultiTexCoordP4uiv, isCallValid, context, texture, type, coords); in GL_MultiTexCoordP4uiv()
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