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Searched refs:NOUVEAU_FENCE_STATE_FLUSHED (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/nouveau/
Dnouveau_fence.c90 fence->state == NOUVEAU_FENCE_STATE_FLUSHED) { in nouveau_fence_del()
157 fence->state = NOUVEAU_FENCE_STATE_FLUSHED; in nouveau_fence_update()
194 if (fence->state < NOUVEAU_FENCE_STATE_FLUSHED) in nouveau_fence_kick()
Dnouveau_fence.h11 #define NOUVEAU_FENCE_STATE_FLUSHED 3 macro
Dnouveau_buffer.c94 if (buf->fence && buf->fence->state < NOUVEAU_FENCE_STATE_FLUSHED) { in nouveau_buffer_release_gpu_storage()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_miptree.c166 if (mt->base.fence && mt->base.fence->state < NOUVEAU_FENCE_STATE_FLUSHED) in nv50_miptree_destroy()