Searched refs:NV40_3D (Results 1 – 11 of 11) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/ |
D | nv30_state_validate.c | 127 BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1); in nv30_validate_fb() 129 BEGIN_NV04(push, NV40_3D(COLOR0_PITCH), 3); in nv30_validate_fb() 155 BEGIN_NV04(push, NV40_3D(COLOR2_OFFSET), 1); in nv30_validate_fb() 156 PUSH_MTHDl(push, NV40_3D(COLOR2_OFFSET), BUFCTX_FB, bo, sf->offset, in nv30_validate_fb() 158 BEGIN_NV04(push, NV40_3D(COLOR2_PITCH), 1); in nv30_validate_fb() 166 BEGIN_NV04(push, NV40_3D(COLOR3_OFFSET), 1); in nv30_validate_fb() 167 PUSH_MTHDl(push, NV40_3D(COLOR3_OFFSET), BUFCTX_FB, bo, sf->offset, in nv30_validate_fb() 169 BEGIN_NV04(push, NV40_3D(COLOR3_PITCH), 1); in nv30_validate_fb() 511 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1); in nv30_state_validate() 513 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1); in nv30_state_validate()
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D | nv30_vbo.c | 471 BEGIN_NV04(push, NV40_3D(VB_ELEMENT_BASE), 1); 629 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 2); 636 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 1); 642 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_INDEX), 1);
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D | nv40_verttex.c | 42 BEGIN_NV04(push, NV40_3D(VTXTEX_ENABLE(unit)), 1); in nv40_verttex_validate()
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D | nv30_winsys.h | 151 #define NV40_3D(mthd) SUBC_3D(NV40_3D_##mthd) macro
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D | nv30_transfer.c | 272 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2); in nv30_transfer_rect_blit() 328 BEGIN_NV04(push, NV40_3D(TEX_SIZE1(0)), 1); in nv30_transfer_rect_blit() 332 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1); in nv30_transfer_rect_blit()
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D | nv30_screen.c | 731 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2); in nv30_screen_create() 759 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1); in nv30_screen_create()
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D | nv30_fragtex.c | 90 BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1); in nv30_fragtex_validate()
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D | nv30_clear.c | 210 BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1); in nv30_clear_depth_stencil()
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D | nv30_vertprog.c | 212 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2); in nv30_vertprog_validate()
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D | nv30_push.c | 250 BEGIN_NV04(ctx.push, NV40_3D(PRIM_RESTART_ENABLE), 2); in nv30_push_vbo()
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D | nv30_draw.c | 369 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2); in nv30_render_validate()
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