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Searched refs:NV40_3D (Results 1 – 11 of 11) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_state_validate.c127 BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1); in nv30_validate_fb()
129 BEGIN_NV04(push, NV40_3D(COLOR0_PITCH), 3); in nv30_validate_fb()
155 BEGIN_NV04(push, NV40_3D(COLOR2_OFFSET), 1); in nv30_validate_fb()
156 PUSH_MTHDl(push, NV40_3D(COLOR2_OFFSET), BUFCTX_FB, bo, sf->offset, in nv30_validate_fb()
158 BEGIN_NV04(push, NV40_3D(COLOR2_PITCH), 1); in nv30_validate_fb()
166 BEGIN_NV04(push, NV40_3D(COLOR3_OFFSET), 1); in nv30_validate_fb()
167 PUSH_MTHDl(push, NV40_3D(COLOR3_OFFSET), BUFCTX_FB, bo, sf->offset, in nv30_validate_fb()
169 BEGIN_NV04(push, NV40_3D(COLOR3_PITCH), 1); in nv30_validate_fb()
511 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1); in nv30_state_validate()
513 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1); in nv30_state_validate()
Dnv30_vbo.c471 BEGIN_NV04(push, NV40_3D(VB_ELEMENT_BASE), 1);
629 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 2);
636 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 1);
642 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_INDEX), 1);
Dnv40_verttex.c42 BEGIN_NV04(push, NV40_3D(VTXTEX_ENABLE(unit)), 1); in nv40_verttex_validate()
Dnv30_winsys.h151 #define NV40_3D(mthd) SUBC_3D(NV40_3D_##mthd) macro
Dnv30_transfer.c272 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2); in nv30_transfer_rect_blit()
328 BEGIN_NV04(push, NV40_3D(TEX_SIZE1(0)), 1); in nv30_transfer_rect_blit()
332 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1); in nv30_transfer_rect_blit()
Dnv30_screen.c731 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2); in nv30_screen_create()
759 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1); in nv30_screen_create()
Dnv30_fragtex.c90 BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1); in nv30_fragtex_validate()
Dnv30_clear.c210 BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1); in nv30_clear_depth_stencil()
Dnv30_vertprog.c212 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2); in nv30_vertprog_validate()
Dnv30_push.c250 BEGIN_NV04(ctx.push, NV40_3D(PRIM_RESTART_ENABLE), 2); in nv30_push_vbo()
Dnv30_draw.c369 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2); in nv30_render_validate()