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Searched refs:NV50_CP (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_compute.c74 BEGIN_NV04(push, NV50_CP(UNK02A0), 1); in nv50_screen_compute_setup()
76 BEGIN_NV04(push, NV50_CP(DMA_STACK), 1); in nv50_screen_compute_setup()
78 BEGIN_NV04(push, NV50_CP(STACK_ADDRESS_HIGH), 2); in nv50_screen_compute_setup()
81 BEGIN_NV04(push, NV50_CP(STACK_SIZE_LOG), 1); in nv50_screen_compute_setup()
84 BEGIN_NV04(push, NV50_CP(UNK0290), 1); in nv50_screen_compute_setup()
86 BEGIN_NV04(push, NV50_CP(LANES32_ENABLE), 1); in nv50_screen_compute_setup()
88 BEGIN_NV04(push, NV50_CP(REG_MODE), 1); in nv50_screen_compute_setup()
90 BEGIN_NV04(push, NV50_CP(UNK0384), 1); in nv50_screen_compute_setup()
92 BEGIN_NV04(push, NV50_CP(DMA_GLOBAL), 1); in nv50_screen_compute_setup()
96 BEGIN_NV04(push, NV50_CP(GLOBAL_ADDRESS_HIGH(i)), 2); in nv50_screen_compute_setup()
[all …]
Dnv50_tex.c257 BEGIN_NV04(push, NV50_CP(BIND_TIC), 1); in nv50_validate_tic()
299 BEGIN_NV04(push, NV50_CP(TEX_CACHE_CTL), 1); in nv50_validate_tic()
312 BEGIN_NV04(push, NV50_CP(BIND_TIC), 1); in nv50_validate_tic()
321 BEGIN_NV04(push, NV50_CP(BIND_TIC), 1); in nv50_validate_tic()
328 BEGIN_NV04(push, NV50_CP(CB_ADDR), 1); in nv50_validate_tic()
333 BEGIN_NV04(push, NV50_CP(CB_DATA(0)), nv50->num_textures[s] * 2); in nv50_validate_tic()
387 BEGIN_NV04(push, NV50_CP(BIND_TSC), 1); in nv50_validate_tsc()
405 BEGIN_NV04(push, NV50_CP(BIND_TSC), 1); in nv50_validate_tsc()
412 BEGIN_NV04(push, NV50_CP(BIND_TSC), 1); in nv50_validate_tsc()
426 BEGIN_NV04(push, NV50_CP(BIND_TSC), 1); in nv50_validate_tsc()
[all …]
Dnv50_query_hw_sm.c205 BEGIN_NV04(push, NV50_CP(MP_PM_CONTROL(c)), 1); in nv50_hw_sm_begin_query()
208 BEGIN_NV04(push, NV50_CP(MP_PM_SET(c)), 1); in nv50_hw_sm_begin_query()
244 BEGIN_NV04(push, NV50_CP(MP_PM_CONTROL(c)), 1); in nv50_hw_sm_end_query()
300 BEGIN_NV04(push, NV50_CP(MP_PM_CONTROL(hsq->ctr[i])), 1); in nv50_hw_sm_end_query()
Dnv50_winsys.h62 #define NV50_CP(n) SUBC_CP(NV50_COMPUTE_##n) macro
Dnv50_shader_state.c298 BEGIN_NV04(push, NV50_CP(CODE_CB_FLUSH), 1); in nv50_compprog_validate()