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Searched refs:NameStackDepth (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dfeedback.c247 write_record( ctx, ctx->Select.NameStackDepth ); in write_hit_record()
250 for (i = 0; i < ctx->Select.NameStackDepth; i++) { in write_hit_record()
280 ctx->Select.NameStackDepth = 0; in _mesa_InitNames()
307 if (ctx->Select.NameStackDepth == 0) { in _mesa_LoadName()
317 if (ctx->Select.NameStackDepth < MAX_NAME_STACK_DEPTH) { in _mesa_LoadName()
318 ctx->Select.NameStack[ctx->Select.NameStackDepth-1] = name; in _mesa_LoadName()
350 if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) { in _mesa_PushName()
354 ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name; in _mesa_PushName()
380 if (ctx->Select.NameStackDepth == 0) { in _mesa_PopName()
384 ctx->Select.NameStackDepth--; in _mesa_PopName()
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Dmtypes.h1741 GLuint NameStackDepth; /**< name stack depth */ member