Searched refs:NodeIndex (Results 1 – 9 of 9) sorted by relevance
84 using NodeIndex = size_t;89 static const constexpr NodeIndex RootIndex = 0;90 static const constexpr NodeIndex InvalidNodeIndex =91 ~static_cast<NodeIndex>(0);107 containers::vector<NodeIndex, NumReservedNumOuts> outs;119 MARL_NO_EXPORT inline bool notify(RunContext*, NodeIndex);123 MARL_NO_EXPORT inline void invoke(RunContext*, NodeIndex, WaitGroup*);150 bool DAGBase<T>::notify(RunContext* ctx, NodeIndex nodeIdx) {164 void DAGBase<T>::invoke(RunContext* ctx, NodeIndex nodeIdx, WaitGroup* wg) {178 NodeIndex toInvoke = InvalidNodeIndex;[all …]
89 SizeT NodeIndex = VMetadata->getLocalUseNode(Var)->getIndex(); in initInternal() local90 LiveIndex = Nodes[NodeIndex].NumLocals++; in initInternal()91 Nodes[NodeIndex].LiveToVarMap[LiveIndex] = Var; in initInternal()138 SizeT NodeIndex = Node->getIndex(); in getVariable() local139 return Nodes[NodeIndex].LiveToVarMap[LiveIndex - NumGlobals]; in getVariable()
814 SizeT NodeIndex = VMetadata->getLocalUseNode(Var)->getIndex(); in getVarStackSlotParams() local815 LocalsSize[NodeIndex] += Increment; in getVarStackSlotParams()816 if (LocalsSize[NodeIndex] > *SpillAreaSizeBytes) in getVarStackSlotParams()817 *SpillAreaSizeBytes = LocalsSize[NodeIndex]; in getVarStackSlotParams()881 SizeT NodeIndex = VMetadata->getLocalUseNode(Var)->getIndex(); in assignVarStackSlots() local882 LocalsSize[NodeIndex] += Increment; in assignVarStackSlots()885 LocalsSize[NodeIndex]; in assignVarStackSlots()
270 for (auto NodeIndex : LoopBody) { in ComputeLoopInfo() local271 CfgNode *Cur = Func->getNodes()[NodeIndex]; in ComputeLoopInfo()
608 for (auto NodeIndex : Body) { in findLoopInvariantInstructions() local609 auto *Node = Nodes[NodeIndex]; in findLoopInvariantInstructions()715 SizeT NodeIndex = 0; in shortCircuitJumps() local717 Node->resetIndex(NodeIndex++); in shortCircuitJumps()
130 SizeT NodeIndex = VMetadata->getLocalUseNode(Var)->getIndex(); in assignVarStackSlots() local131 LocalsSize[NodeIndex] += Increment; in assignVarStackSlots()134 LocalsSize[NodeIndex]; in assignVarStackSlots()
270 inline int32_t NodeIndex(GraphId id) { in NodeIndex() function361 Node* n = rep->nodes_[NodeIndex(id)]; in FindNode()472 return xn && FindNode(rep_, y) && xn->out.contains(NodeIndex(y)); in HasEdge()479 xn->out.erase(NodeIndex(y)); in RemoveEdge()480 yn->in.erase(NodeIndex(x)); in RemoveEdge()495 const int32_t x = NodeIndex(idx); in InsertEdge()496 const int32_t y = NodeIndex(idy); in InsertEdge()629 const int32_t x = NodeIndex(idx); in FindPath()630 const int32_t y = NodeIndex(idy); in FindPath()
945 screen->architecture.NodeIndex = 0; in d3d12_init_screen()