Searched refs:NumCurrentTexUsed (Results 1 – 5 of 5) sorted by relevance
95 dst->Texture.NumCurrentTexUsed = in _mesa_copy_texture_state()96 MAX2(dst->Texture.NumCurrentTexUsed, u + 1); in _mesa_copy_texture_state()1109 ctx->Texture.NumCurrentTexUsed = 0; in _mesa_init_texture()
1360 for (u = 0; u < ctx->Texture.NumCurrentTexUsed; u++) { in unbind_texobj_from_texunits()1659 ctx->Texture.NumCurrentTexUsed = MAX2(ctx->Texture.NumCurrentTexUsed, in bind_texture_object()
277 unsigned num_tex_used = ctx->Texture.NumCurrentTexUsed; in _mesa_PushAttrib()678 unsigned num_tex_changed = ctx->Texture.NumCurrentTexUsed; in pop_texture_group()
1282 GLubyte NumCurrentTexUsed; member
3390 - mesa: pop all textures up to NumCurrentTexUsed, not just MaxTextureUnits