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Searched refs:NumCurrentTexUsed (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dtexstate.c95 dst->Texture.NumCurrentTexUsed = in _mesa_copy_texture_state()
96 MAX2(dst->Texture.NumCurrentTexUsed, u + 1); in _mesa_copy_texture_state()
1109 ctx->Texture.NumCurrentTexUsed = 0; in _mesa_init_texture()
Dtexobj.c1360 for (u = 0; u < ctx->Texture.NumCurrentTexUsed; u++) { in unbind_texobj_from_texunits()
1659 ctx->Texture.NumCurrentTexUsed = MAX2(ctx->Texture.NumCurrentTexUsed, in bind_texture_object()
Dattrib.c277 unsigned num_tex_used = ctx->Texture.NumCurrentTexUsed; in _mesa_PushAttrib()
678 unsigned num_tex_changed = ctx->Texture.NumCurrentTexUsed; in pop_texture_group()
Dmtypes.h1282 GLubyte NumCurrentTexUsed; member
/third_party/mesa3d/docs/relnotes/
D21.1.0.rst3390 - mesa: pop all textures up to NumCurrentTexUsed, not just MaxTextureUnits