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Searched refs:NumLayers (Results 1 – 18 of 18) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dtextureview.c494 texObj->Attrib.NumLayers = 1; in _mesa_set_texture_view_state()
497 texObj->Attrib.NumLayers = texImage->Height; in _mesa_set_texture_view_state()
513 texObj->Attrib.NumLayers = texImage->Depth; in _mesa_set_texture_view_state()
517 texObj->Attrib.NumLayers = 6; in _mesa_set_texture_view_state()
545 newViewNumLayers = MIN2(numlayers, origTexObj->Attrib.NumLayers - minlayer); in texture_view()
694 texObj->Attrib.NumLayers = newViewNumLayers; in texture_view()
818 origTexObj->Attrib.NumLayers)) { in _mesa_TextureView()
823 origTexObj->Attrib.NumLayers); in _mesa_TextureView()
Dtexparam.c2393 *params = (GLfloat) obj->Attrib.NumLayers; in get_tex_parameterfv()
2666 *params = (GLint) obj->Attrib.NumLayers; in get_tex_parameteriv()
Dmtypes.h940 GLushort NumLayers; /**< GL_ARB_texture_view */ member
/third_party/openh264/codec/build/windowsphone/all/CodecApp/
Dwelsenc.cfg59 NumLayers 1 # Number of layers
/third_party/openh264/testbin/
Dwelsenc_vd_1d.cfg67 NumLayers 1 # Number of layers
Dwelsenc_arbitrary_res.cfg67 NumLayers 1 # Number of layers
Dwelsenc_vd_rc.cfg66 NumLayers 1 # Number of layers
Dwelsenc_ios.cfg68 //NumLayers 1 # Number of layers
Dwelsenc.cfg68 NumLayers 1 # Number of layers
/third_party/mesa3d/src/mesa/state_tracker/
Dst_atom_image.c131 img->u.tex.last_layer += stObj->base.Attrib.NumLayers - 1; in st_convert_image()
Dst_texture.c276 d = MIN2(d, stObj->base.Attrib.NumLayers); in st_texture_image_map()
Dst_sampler_view.c500 stObj->base.Attrib.NumLayers - 1, in last_layer()
Dst_cb_fbo.c546 last_layer = MIN2(first_layer + tex->Attrib.NumLayers - 1, in st_update_renderbuffer_surface()
/third_party/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_fbo.c552 } else if (mt->target != GL_TEXTURE_3D && image->TexObject->Attrib.NumLayers > 0) { in brw_renderbuffer_update_wrapper()
553 irb->layer_count = image->TexObject->Attrib.NumLayers; in brw_renderbuffer_update_wrapper()
Dbrw_wm_surface_state.c494 view_num_layers = obj->Attrib.NumLayers; in brw_update_texture_surface()
1566 obj->Attrib.NumLayers : in update_image_surface()
Dbrw_draw.c552 tex_obj->base.Attrib.NumLayers : INTEL_REMAINING_LAYERS; in brw_predraw_resolve_inputs()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Scalar/
DSROA.cpp1433 unsigned NumLayers = 0; in getNaturalGEPWithType() local
1453 ++NumLayers; in getNaturalGEPWithType()
1456 Indices.erase(Indices.end() - NumLayers, Indices.end()); in getNaturalGEPWithType()
/third_party/mesa3d/src/gallium/frontends/dri/
Ddri2.c2032 out->view_numlayers = obj->Attrib.NumLayers; in dri2_interop_export_object()