Searched refs:PIPE_BIND_SHADER_BUFFER (Results 1 – 18 of 18) sorted by relevance
147 if (pbind & PIPE_BIND_SHADER_BUFFER) in pipe_to_virgl_bind()
96 PIPE_BIND_SHADER_BUFFER | in virgl_rebind_resource()113 if (bind_history & PIPE_BIND_SHADER_BUFFER) { in virgl_rebind_resource()126 PIPE_BIND_SHADER_BUFFER | in virgl_rebind_resource()147 if (bind_history & PIPE_BIND_SHADER_BUFFER) { in virgl_rebind_resource()1243 res->bind_history |= PIPE_BIND_SHADER_BUFFER; in virgl_set_hw_atomic_buffers()1273 res->bind_history |= PIPE_BIND_SHADER_BUFFER; in virgl_set_shader_buffers()
338 PIPE_BIND_SHADER_BUFFER | PIPE_BIND_SHADER_IMAGE | in nouveau_screen_init()
59 PIPE_BIND_SHADER_BUFFER | PIPE_BIND_COMMAND_ARGS_BUFFER); in svga_buffer_needs_hw_storage()
488 #define PIPE_BIND_SHADER_BUFFER (1 << 14) /* set_shader_buffers */ macro
330 template.bind |= PIPE_BIND_SHADER_BUFFER; in lvp_CreateBuffer()
218 return PIPE_BIND_SHADER_BUFFER; in buffer_target_to_bind_flags()
162 if (bindings & (PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SHADER_BUFFER)) in pipe_bind_to_isl_usage()1832 if (res->bind_history & (PIPE_BIND_SHADER_BUFFER | PIPE_BIND_SHADER_IMAGE)) in crocus_flush_bits_for_history()
3633 res->bind_history |= PIPE_BIND_SHADER_BUFFER; in crocus_set_shader_buffers()8386 if (res->bind_history & PIPE_BIND_SHADER_BUFFER) {
821 PIPE_BIND_SHADER_BUFFER | in llvmpipe_is_resource_referenced()
198 if (templ->bind & PIPE_BIND_SHADER_BUFFER) in init_texture()
2516 if (res->bind_history & PIPE_BIND_SHADER_BUFFER) { in iris_dirty_for_history()2554 if (res->bind_history & (PIPE_BIND_SHADER_BUFFER | PIPE_BIND_SHADER_IMAGE)) in iris_flush_bits_for_history()
3398 res->bind_history |= PIPE_BIND_SHADER_BUFFER; in iris_set_shader_buffers()7327 if (res->bind_history & PIPE_BIND_SHADER_BUFFER) { in iris_rebind_buffer()
1078 PIPE_BIND_SHADER_BUFFER | in nvc0_screen_create()
667 (bind & PIPE_BIND_SHADER_BUFFER) ? "Shader buffer" : in panfrost_resource_create_with_modifier()
1367 si_resource(sbuffer->buffer)->bind_history |= PIPE_BIND_SHADER_BUFFER; in si_set_shader_buffers()1667 if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_BUFFER) { in si_rebind_buffer()
46 #define U_I PIPE_BIND_SHADER_BUFFER | PIPE_BIND_SHADER_IMAGE | PIPE_BIND_COMPUTE_RESOURCE
831 * ``PIPE_BIND_SHADER_BUFFER``: A buffer without a format that can be bound