Searched refs:PIPE_MAX_SHADER_BUFFERS (Results 1 – 25 of 30) sorted by relevance
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248 const void *vs_ssbos[PIPE_MAX_SHADER_BUFFERS];249 unsigned vs_ssbos_size[PIPE_MAX_SHADER_BUFFERS];250 const void *gs_ssbos[PIPE_MAX_SHADER_BUFFERS];251 unsigned gs_ssbos_size[PIPE_MAX_SHADER_BUFFERS];252 const void *tcs_ssbos[PIPE_MAX_SHADER_BUFFERS];253 unsigned tcs_ssbos_size[PIPE_MAX_SHADER_BUFFERS];254 const void *tes_ssbos[PIPE_MAX_SHADER_BUFFERS];255 unsigned tes_ssbos_size[PIPE_MAX_SHADER_BUFFERS];
503 debug_assert(slot < PIPE_MAX_SHADER_BUFFERS); in draw_set_mapped_shader_buffer()
31 struct pipe_shader_buffer sp_bview[PIPE_MAX_SHADER_BUFFERS];
38 if (unit >= PIPE_MAX_SHADER_BUFFERS) in sp_tgsi_ssbo_lookup()
88 struct pipe_shader_buffer buffers[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
62 struct pipe_shader_buffer ssbos[PIPE_MAX_SHADER_BUFFERS];
213 struct pipe_shader_buffer ssbos[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];313 VkDescriptorBufferInfo ssbos[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
945 bool ssbo_sizes[PIPE_MAX_SHADER_BUFFERS] = {false}; in unbreak_bos()1235 assert(index < PIPE_MAX_SHADER_BUFFERS); in zink_binding()1236 return (stage * PIPE_MAX_SHADER_BUFFERS) + index; in zink_binding()
909 …eturn MIN2(screen->info.props.limits.maxPerStageDescriptorStorageBuffers, PIPE_MAX_SHADER_BUFFERS); in zink_get_shader_param()
495 uint32_t shader_buffers[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
189 struct pipe_shader_buffer ssbo[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
241 struct pipe_shader_buffer shader_buffers[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
336 for (i = 0; i < PIPE_MAX_SHADER_BUFFERS; i++) in dd_dump_shader()834 for (j = 0; j < PIPE_MAX_SHADER_BUFFERS; j++) in dd_unreference_copy_of_draw_state()906 for (j = 0; j < PIPE_MAX_SHADER_BUFFERS; j++) { in dd_copy_draw_state()
528 struct pipe_shader_buffer ssbo[PIPE_MAX_SHADER_BUFFERS];529 struct iris_state_ref ssbo_surf_state[PIPE_MAX_SHADER_BUFFERS];
495 return PIPE_MAX_SHADER_BUFFERS; in tgsi_exec_get_shader_param()
185 } buffer[PIPE_MAX_SHADER_BUFFERS];815 if (i < PIPE_MAX_SHADER_BUFFERS) { in ureg_DECL_buffer()
69 #define PIPE_MAX_SHADER_BUFFERS 32 macro
277 struct pipe_shader_buffer sb[PIPE_MAX_SHADER_BUFFERS];
422 return PIPE_MAX_SHADER_BUFFERS; in v3d_screen_get_shader_param()
73 struct pipe_shader_buffer sb[PIPE_MAX_SHADER_BUFFERS];
409 struct pipe_shader_buffer ssbo[PIPE_MAX_SHADER_BUFFERS];
276 struct pipe_transfer *ssbo_transfer[PIPE_MAX_SHADER_BUFFERS] = {0}; in st_feedback_draw_vbo()
305 static struct pipe_shader_buffer ssbos[PIPE_MAX_SHADER_BUFFERS] = { 0 }; in cso_unbind_context()340 assert(maxssbo <= PIPE_MAX_SHADER_BUFFERS); in cso_unbind_context()
57 SpvId ssbos[PIPE_MAX_SHADER_BUFFERS][3]; //8, 16, 3258 nir_variable *ssbo_vars[PIPE_MAX_SHADER_BUFFERS];
78 nir_variable *ssbo[PIPE_MAX_SHADER_BUFFERS];