/third_party/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv20_state_tnl.c | 173 PUSH_DATAp(push, k, 3); in nv20_emit_fog() 207 PUSH_DATAp(push, l->_Position, 3); in nv20_emit_light_source() 216 PUSH_DATAp(push, l->_VP_inf_norm, 3); in nv20_emit_light_source() 219 PUSH_DATAp(push, l->_h_inf_norm, 3); in nv20_emit_light_source() 228 PUSH_DATAp(push, k, 7); in nv20_emit_light_source() 260 PUSH_DATAp(push, c_scene, 3); in nv20_emit_material_ambient() 264 PUSH_DATAp(push, c_factor, 3); in nv20_emit_material_ambient() 277 PUSH_DATAp(push, c_light, 3); in nv20_emit_material_ambient() 302 PUSH_DATAp(push, c_light, 3); in nv20_emit_material_diffuse() 323 PUSH_DATAp(push, c_light, 3); in nv20_emit_material_specular() [all …]
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D | nv10_state_tnl.c | 151 PUSH_DATAp(push, k, 3); in nv10_emit_fog() 291 PUSH_DATAp(push, l->_Position, 3); in nv10_emit_light_source() 300 PUSH_DATAp(push, l->_VP_inf_norm, 3); in nv10_emit_light_source() 303 PUSH_DATAp(push, l->_h_inf_norm, 3); in nv10_emit_light_source() 312 PUSH_DATAp(push, k, 7); in nv10_emit_light_source() 343 PUSH_DATAp(push, c_scene, 3); in nv10_emit_material_ambient() 347 PUSH_DATAp(push, c_factor, 3); in nv10_emit_material_ambient() 360 PUSH_DATAp(push, c_light, 3); in nv10_emit_material_ambient() 384 PUSH_DATAp(push, c_light, 3); in nv10_emit_material_diffuse() 404 PUSH_DATAp(push, c_light, 3); in nv10_emit_material_specular() [all …]
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D | nv20_state_fb.c | 144 PUSH_DATAp(push, a, 4); in nv20_emit_viewport()
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D | nv10_state_fb.c | 191 PUSH_DATAp(push, a, 4); in nv10_emit_viewport()
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D | nv10_state_tex.c | 53 PUSH_DATAp(push, k, 4); in nv10_emit_tex_gen()
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D | nouveau_local.h | 70 PUSH_DATAp(struct nouveau_pushbuf *push, const void *data, uint32_t size) in PUSH_DATAp() function
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D | nv20_state_tex.c | 53 PUSH_DATAp(push, k, 4); in nv20_emit_tex_gen()
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D | nv04_render.c | 219 PUSH_DATAp(push, _tnl_get_vertex(ctx, i), vertex_size);
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/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
D | nve4_compute.c | 249 PUSH_DATAp(push, &tic->tic[0], 8); in gm107_compute_validate_surfaces() 377 PUSH_DATAp(push, &nvc0->tex_handles[s][i], n); in nve4_compute_set_tex_handles() 411 PUSH_DATAp(push, nvc0->constbuf[s][0].u.data, size / 4); in nve4_compute_validate_constbufs() 553 PUSH_DATAp(push, info->block, 3); in nve4_compute_upload_input() 559 PUSH_DATAp(push, info->block, 3); in nve4_compute_upload_input() 560 PUSH_DATAp(push, info->grid, 3); in nve4_compute_upload_input() 910 PUSH_DATAp(push, (const uint32_t *)desc, 256 / 4); in nve4_launch_grid() 982 PUSH_DATAp(push, &tic->tic[0], 8); in nve4_compute_validate_textures() 1006 PUSH_DATAp(push, commands[0], n[0]); in nve4_compute_validate_textures() 1010 PUSH_DATAp(push, commands[1], n[1]); in nve4_compute_validate_textures()
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D | nvc0_state_validate.c | 151 PUSH_DATAp(push, cb, 64); in gm200_validate_sample_locations() 159 PUSH_DATAp(push, packed_locations, 4); in gm200_validate_sample_locations() 483 PUSH_DATAp(push, &nvc0->clip.ucp[0][0], PIPE_MAX_CLIP_PLANES * 4); in nvc0_upload_uclip_planes() 553 PUSH_DATAp(push, nvc0->blend->state, nvc0->blend->size); in nvc0_validate_blend() 562 PUSH_DATAp(push, nvc0->zsa->state, nvc0->zsa->size); in nvc0_validate_zsa() 571 PUSH_DATAp(push, nvc0->rast->state, nvc0->rast->size); in nvc0_validate_rasterizer() 791 PUSH_DATAp(push, nvc0->default_tess_outer, 4); in nvc0_validate_tess_state() 792 PUSH_DATAp(push, nvc0->default_tess_inner, 2); in nvc0_validate_tess_state()
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D | nvc0_transfer.c | 229 PUSH_DATAp(push, src, nr); in nvc0_m2mf_push_linear() 269 PUSH_DATAp(push, src, nr); in nve4_p2mf_push_linear() 604 PUSH_DATAp(push, data, nr); in nvc0_cb_bo_push()
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D | nvc0_shader_state.c | 332 PUSH_DATAp(push, tfb->varying_index[b], n); in nvc0_tfb_validate()
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D | nvc0_screen.c | 755 PUSH_DATAp(push, data, size); in nvc0_graph_set_macro() 775 PUSH_DATAp(push, data, size); in tu102_graph_set_macro()
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D | nvc0_compute.c | 403 PUSH_DATAp(push, info->input, cp->parm_size / 4); in nvc0_compute_upload_input()
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D | nvc0_context.c | 176 PUSH_DATAp(push, str, string_words); in nvc0_emit_string_marker()
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/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/ |
D | nv50_shader_state.c | 77 PUSH_DATAp(push, &nv50->constbuf[s][0].u.data[start * 4], nr); in nv50_constbufs_validate() 355 PUSH_DATAp(push, pntc, 8); in nv50_sprite_coords_validate() 554 PUSH_DATAp(push, map, n); in nv50_fp_linkage_validate() 566 PUSH_DATAp(push, map, n); in nv50_fp_linkage_validate() 591 PUSH_DATAp(push, lin, 4); in nv50_fp_linkage_validate() 598 PUSH_DATAp(push, so_map, n); in nv50_fp_linkage_validate() 659 PUSH_DATAp(push, map, n); in nv50_gp_linkage_validate()
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D | nv50_state_validate.c | 361 PUSH_DATAp(push, &nv50->clip.ucp[0][0], PIPE_MAX_CLIP_PLANES * 4); in nv50_validate_clip() 390 PUSH_DATAp(push, nv50->blend->state, nv50->blend->size); in nv50_validate_blend() 399 PUSH_DATAp(push, nv50->zsa->state, nv50->zsa->size); in nv50_validate_zsa() 408 PUSH_DATAp(push, nv50->rast->state, nv50->rast->size); in nv50_validate_rasterizer()
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D | nv50_tex.c | 293 PUSH_DATAp(push, &tic->tic[0], 8); in nv50_validate_tic() 508 PUSH_DATAp(push, msaa_sample_xy_offsets, ARRAY_SIZE(msaa_sample_xy_offsets)); in nv50_upload_ms_info()
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D | nv50_transfer.c | 319 PUSH_DATAp(push, src, nr); in nv50_sifc_linear_u8() 519 PUSH_DATAp(push, data, nr); in nv50_cb_bo_push()
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D | nv50_context.c | 126 PUSH_DATAp(push, str, string_words); in nv50_emit_string_marker()
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/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/ |
D | nv30_state_validate.c | 220 PUSH_DATAp(push, nv30->stipple.stipple, 32); in nv30_validate_stipple() 285 PUSH_DATAp(push, nv30->clip.ucp[i], 4); in nv30_validate_clip() 301 PUSH_DATAp(push, nv30->blend->data, nv30->blend->size); in nv30_validate_blend() 310 PUSH_DATAp(push, nv30->zsa->data, nv30->zsa->size); in nv30_validate_zsa() 319 PUSH_DATAp(push, nv30->rast->data, nv30->rast->size); in nv30_validate_rasterizer()
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D | nv30_vertprog.c | 192 PUSH_DATAp(push, data->value, 4); in nv30_vertprog_validate() 201 PUSH_DATAp(push, vp->insns[i].data, 4); in nv30_vertprog_validate()
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D | nv30_draw.c | 339 PUSH_DATAp(push, r->vtxprog[i], 4); in nv30_render_validate() 362 PUSH_DATAp(push, r->vtxfmt, 16); in nv30_render_validate()
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D | nv30_vbo.c | 427 PUSH_DATAp(push, map, nr);
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/third_party/mesa3d/src/gallium/drivers/nouveau/ |
D | nouveau_winsys.h | 42 PUSH_DATAp(struct nouveau_pushbuf *push, const void *data, uint32_t size) in PUSH_DATAp() function
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