/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | PixelShader.hpp | 23 class PixelShader : public Shader class 26 explicit PixelShader(const PixelShader *ps = 0); 27 explicit PixelShader(const unsigned long *token); 29 virtual ~PixelShader();
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D | PixelShader.cpp | 23 PixelShader::PixelShader(const PixelShader *ps) : Shader() in PixelShader() function in sw::PixelShader 47 PixelShader::PixelShader(const unsigned long *token) : Shader() in PixelShader() function in sw::PixelShader 59 PixelShader::~PixelShader() in ~PixelShader() 63 int PixelShader::validate(const unsigned long *const token) in validate() 111 bool PixelShader::depthOverride() const in depthOverride() 116 bool PixelShader::containsKill() const in containsKill() 121 bool PixelShader::containsCentroid() const in containsCentroid() 126 bool PixelShader::usesDiffuse(int component) const in usesDiffuse() 131 bool PixelShader::usesSpecular(int component) const in usesSpecular() 136 bool PixelShader::usesTexture(int coordinate, int component) const in usesTexture() [all …]
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D | CMakeLists.txt | 25 PixelShader.cpp 38 PixelShader.hpp
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D | PixelRoutine.hpp | 22 class PixelShader; 28 PixelRoutine(const PixelProcessor::State &state, const PixelShader *shader);
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D | BUILD.gn | 42 "PixelShader.cpp",
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | ShaderExecutable11.h | 24 ShaderExecutable11(const void *function, size_t length, d3d11::PixelShader &&executable); 34 const d3d11::PixelShader &getPixelShader() const; 41 d3d11::PixelShader mPixelExecutable;
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D | PixelTransfer11.cpp | 171 const d3d11::PixelShader *pixelShader = findBufferToTexturePS(destinationFormat); in copyBufferToTexture() 234 d3d11::PixelShader bufferToTextureFloat; in buildShaderMap() 235 d3d11::PixelShader bufferToTextureInt; in buildShaderMap() 236 d3d11::PixelShader bufferToTextureUint; in buildShaderMap() 258 const d3d11::PixelShader *PixelTransfer11::findBufferToTexturePS(GLenum internalFormat) const in findBufferToTexturePS()
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D | PixelTransfer11.h | 79 const d3d11::PixelShader *findBufferToTexturePS(GLenum internalFormat) const; 84 std::map<GLenum, d3d11::PixelShader> mBufferToTexturePSMap;
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D | ShaderExecutable11.cpp | 21 d3d11::PixelShader &&executable) in ShaderExecutable11() 71 const d3d11::PixelShader &ShaderExecutable11::getPixelShader() const in getPixelShader()
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D | Clear11.h | 60 const d3d11::PixelShader **ps);
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D | SwapChain11.h | 122 d3d11::PixelShader mPassThroughOrResolvePS;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | ShaderExecutable11.h | 29 ShaderExecutable11(const void *function, size_t length, d3d11::PixelShader &&executable); 39 const d3d11::PixelShader &getPixelShader() const; 46 d3d11::PixelShader mPixelExecutable;
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D | PixelTransfer11.cpp | 172 const d3d11::PixelShader *pixelShader = findBufferToTexturePS(destinationFormat); in copyBufferToTexture() 235 d3d11::PixelShader bufferToTextureFloat; in buildShaderMap() 236 d3d11::PixelShader bufferToTextureInt; in buildShaderMap() 237 d3d11::PixelShader bufferToTextureUint; in buildShaderMap() 259 const d3d11::PixelShader *PixelTransfer11::findBufferToTexturePS(GLenum internalFormat) const in findBufferToTexturePS()
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D | PixelTransfer11.h | 79 const d3d11::PixelShader *findBufferToTexturePS(GLenum internalFormat) const; 84 std::map<GLenum, d3d11::PixelShader> mBufferToTexturePSMap;
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D | ShaderExecutable11.cpp | 21 d3d11::PixelShader &&executable) in ShaderExecutable11() 71 const d3d11::PixelShader &ShaderExecutable11::getPixelShader() const in getPixelShader()
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D | Clear11.h | 60 const d3d11::PixelShader **ps);
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D | SwapChain11.h | 122 d3d11::PixelShader mPassThroughOrResolvePS;
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | QuadRasterizer.hpp | 28 QuadRasterizer(const PixelProcessor::State &state, const PixelShader *shader); 58 const PixelShader *const shader;
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D | Renderer.hpp | 33 class PixelShader; 327 void setPixelShader(const PixelShader *shader); 393 void loadConstants(const PixelShader *pixelShader);
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D | Context.hpp | 29 class PixelShader; 485 const PixelShader *pixelShader;
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.h | 127 virtual sw::PixelShader *getPixelShader() const; 133 sw::PixelShader *pixelShader;
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D | Device.hpp | 63 void setPixelShader(const sw::PixelShader *shader); 97 const sw::PixelShader *pixelShader;
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D | Shader.cpp | 465 sw::PixelShader *FragmentShader::getPixelShader() const in getPixelShader() 473 pixelShader = new sw::PixelShader(); in createShader()
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D | Program.h | 132 sw::PixelShader *getPixelShader(); 282 sw::PixelShader *pixelBinary;
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.h | 188 virtual sw::PixelShader *getPixelShader() const; 342 sw::PixelShader *pixelShader;
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