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Searched refs:PosL (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/vert/
Dextract-transposed-matrix-from-struct.asm.vert39 float3 PosL [[attribute(0)]];
43 V2F _VS(thread const float3& PosL, thread const uint& instanceID, const device gInstanceData& gInst…
49 v2f.Position = instData.MATRIX_MVP * float4(PosL, 1.0);
57 float3 PosL = in.PosL;
59 float3 param = PosL;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/asm/vert/
Dextract-transposed-matrix-from-struct.asm.vert15 static float3 PosL;
20 float3 PosL : TEXCOORD0;
32 gl_Position = mul(float4(PosL, 1.0f), gInstanceData_1_data[uint(gl_InstanceIndex)].MATRIX_MVP);
39 PosL = stage_input.PosL;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/asm/vert/
Dextract-transposed-matrix-from-struct.asm.vert21 static float3 PosL;
26 float3 PosL : TEXCOORD0;
49 float3 PosL_1 = PosL;
61 PosL = stage_input.PosL;
/third_party/skia/third_party/externals/spirv-cross/shaders/asm/vert/
Dextract-transposed-matrix-from-struct.asm.vert16 OpName %PosL "PosL"
29 OpName %PosL_0 "PosL"
30 OpName %PosL_1 "PosL"
111 %PosL = OpFunctionParameter %_ptr_Function_v3float
127 %44 = OpLoad %v3float %PosL
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/asm/vert/
Dextract-transposed-matrix-from-struct.asm.vert16 OpName %PosL "PosL"
29 OpName %PosL_0 "PosL"
30 OpName %PosL_1 "PosL"
111 %PosL = OpFunctionParameter %_ptr_Function_v3float
127 %44 = OpLoad %v3float %PosL
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/asm/vert/
Dextract-transposed-matrix-from-struct.asm.vert16 OpName %PosL "PosL"
29 OpName %PosL_0 "PosL"
30 OpName %PosL_1 "PosL"
111 %PosL = OpFunctionParameter %_ptr_Function_v3float
127 %44 = OpLoad %v3float %PosL
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/vert/
Dextract-transposed-matrix-from-struct.asm.vert17 layout(location = 0) in vec3 PosL;
27 …nstanceData_1._data[uint((gl_InstanceID + SPIRV_Cross_BaseInstance))].MATRIX_MVP * vec4(PosL, 1.0);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/vert/
Dextract-transposed-matrix-from-struct.asm.vert25 float3 PosL [[attribute(0)]];
31 out.gl_Position = float4(in.PosL, 1.0) * gInstanceData_1._data[gl_InstanceIndex].MATRIX_MVP;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/vert/
Dextract-transposed-matrix-from-struct.asm.vert23 layout(location = 0) in vec3 PosL;
44 vec3 PosL_1 = PosL;
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/IR/
DConstantRange.cpp1060 ConstantRange PosL = intersectWith(PosFilter); in sdiv() local
1066 if (!PosL.isEmptySet() && !PosR.isEmptySet()) in sdiv()
1068 PosRes = ConstantRange(PosL.Lower.sdiv(PosR.Upper - 1), in sdiv()
1069 (PosL.Upper - 1).sdiv(PosR.Lower) + 1); in sdiv()
1117 if (!PosL.isEmptySet() && !NegR.isEmptySet()) in sdiv()
1119 NegRes = ConstantRange((PosL.Upper - 1).sdiv(NegR.Upper - 1), in sdiv()
1120 PosL.Lower.sdiv(NegR.Lower) + 1); in sdiv()