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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/IR/
DConstantRange.cpp1062 ConstantRange PosR = RHS.intersectWith(PosFilter); in sdiv() local
1066 if (!PosL.isEmptySet() && !PosR.isEmptySet()) in sdiv()
1068 PosRes = ConstantRange(PosL.Lower.sdiv(PosR.Upper - 1), in sdiv()
1069 (PosL.Upper - 1).sdiv(PosR.Lower) + 1); in sdiv()
1122 if (!NegL.isEmptySet() && !PosR.isEmptySet()) in sdiv()
1125 ConstantRange(NegL.Lower.sdiv(PosR.Lower), in sdiv()
1126 (NegL.Upper - 1).sdiv(PosR.Upper - 1) + 1)); in sdiv()
1132 if (contains(Zero) && (!PosR.isEmptySet() || !NegR.isEmptySet())) in sdiv()