Searched refs:R200_DEBUG (Results 1 – 8 of 8) sorted by relevance
70 if (R200_DEBUG & RADEON_FALLBACKS) in r200Clear()
424 if (R200_DEBUG & RADEON_FALLBACKS) { in r200_translate_vertex_program()437 if (R200_DEBUG & RADEON_FALLBACKS) { in r200_translate_vertex_program()539 if (R200_DEBUG & RADEON_FALLBACKS) { in r200_translate_vertex_program()552 if (R200_DEBUG & RADEON_FALLBACKS) { in r200_translate_vertex_program()579 if (R200_DEBUG & RADEON_FALLBACKS) { in r200_translate_vertex_program()585 if (R200_DEBUG & RADEON_FALLBACKS) { in r200_translate_vertex_program()1078 if (R200_DEBUG & RADEON_FALLBACKS) { in r200_translate_vertex_program()1086 if (R200_DEBUG & RADEON_FALLBACKS) { in r200_translate_vertex_program()
572 if (R200_DEBUG & RADEON_FALLBACKS) in transition_to_hwtnl()617 if (R200_DEBUG & RADEON_FALLBACKS) in r200TclFallback()630 if (R200_DEBUG & RADEON_FALLBACKS) in r200TclFallback()
231 if ( R200_DEBUG & RADEON_TEXTURE ) { in r200UpdateTextureEnv()1143 if (R200_DEBUG & RADEON_FALLBACKS) in r200_validate_texgen()1169 if (R200_DEBUG & RADEON_FALLBACKS) in r200_validate_texgen()1197 if (R200_DEBUG & RADEON_FALLBACKS) in r200_validate_texgen()1247 if (R200_DEBUG & RADEON_FALLBACKS) in r200_validate_texgen()
378 #define DO_DEBUG_VERTS (1 && (R200_DEBUG & RADEON_VERTS))700 if (R200_DEBUG & RADEON_FALLBACKS) { in r200Fallback()732 if (R200_DEBUG & RADEON_FALLBACKS) { in r200Fallback()
646 #define R200_DEBUG RADEON_DEBUG macro
999 if (R200_DEBUG & RADEON_STATE) in r200UpdateMaterial()1649 if ( R200_DEBUG & RADEON_STATE ) in r200Enable()2028 if (R200_DEBUG & RADEON_STATE) in r200LightingSpaceChange()2044 if (R200_DEBUG & RADEON_STATE) in r200LightingSpaceChange()2087 if (R200_DEBUG & RADEON_STATE) in update_texturematrix()
50 #define VERBOSE (R200_DEBUG & RADEON_VERBOSE)54 #define NORMAL (R200_DEBUG & RADEON_VERBOSE)