/third_party/python/Lib/ctypes/test/ |
D | test_numbers.py | 266 REP = 200000 268 run_test(REP, "int()", int) 269 run_test(REP, "int(999)", int) 270 run_test(REP, "c_int()", c_int) 271 run_test(REP, "c_int(999)", c_int) 272 run_test(REP, "c_int_S()", c_int_S) 273 run_test(REP, "c_int_S(999)", c_int_S)
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D | test_strings.py | 214 REP = 200000 216 run_test(REP, "c_string(None)", c_string, None) 217 run_test(REP, "c_string('abc')", c_string, 'abc')
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/third_party/gettext/gettext-tools/examples/hello-librep/ |
D | configure.ac | 11 AC_PATH_PROG([REP], [rep]) 12 if test -z "$REP"; then 16 AC_SUBST([REP]) subst
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/third_party/openGLES/extensions/NV/ |
D | NV_fragment_program2.txt | 168 | "REP" 300 REP - - - - - v - start of repeat block 356 blocks, LOOP/ENDLOOP blocks, and REP/ENDREP blocks. Examples include the 363 REP repCount; 377 ENDLOOP for LOOP, ENDREP for REP). Nested instruction blocks must be 413 LOOP/ENDLOOP and REP/ENDREP blocks involve a loop counter that indicates 414 the number of times the instructions between the LOOP/REP and 420 a fragment program will fail to load if a LOOP or REP instruction is 421 nested inside MAX_PROGRAM_LOOP_DEPTH_NV or more LOOP/ENDLOOP or REP/ENDREP 429 REP/ENDREP block. [all …]
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D | NV_tessellation_program5.txt | 1045 When a REP instruction is executed, the current set of active threads will 1046 repeatedly execute the instructions between the REP and corresponding 1048 continue until all threads active when the REP instruction is executed 1050 a REP/ENDREP block: 1052 * if the REP instruction specifies a loop count, and the initial loop 1055 * if the REP instruction specifies a loop count, and the current value 1059 * if a RET instruction is executed anywhere within the REP/ENDREP block, 1063 * if a BRK instruction is executed inside the REP/ENDREP block, unless 1065 REP/ENDREP block or the BRK instruction is conditional and the 1068 When an individual thread terminates processing of a REP/ENDREP loop, the [all …]
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D | NV_gpu_program4.txt | 483 <REPop> ::= "REP" 1930 REP X X - - X F - v start of repeat block 2585 instruction blocks: IF/ELSE/ENDIF blocks, REP/ENDREP blocks, and 2588 and possibly containing an optional "ELSE" instruction. REP/ENDREP blocks 2589 are a set of instructions beginning with a "REP" instruction and ending 2602 REP repCount; 2613 IF/ELSE/ENDIF and REP/ENDREP blocks may be nested inside each other, and 2616 REP). Nested instruction blocks must be wholly contained within a block 2617 -- if a REP instruction is found between an IF and ELSE instruction, the 2619 Subroutines may not be nested inside IF/ELSE/ENDIF or REP/ENDREP blocks, [all …]
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D | NV_fragment_shader_interlock.txt | 363 IF/ELSE/ENDIF block, inside a REP/ENDREP block, or inside any subroutine 379 IF/ELSE/ENDIF block, inside a REP/ENDREP block, or inside any subroutine
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_fragment_program2.txt | 168 | "REP" 300 REP - - - - - v - start of repeat block 356 blocks, LOOP/ENDLOOP blocks, and REP/ENDREP blocks. Examples include the 363 REP repCount; 377 ENDLOOP for LOOP, ENDREP for REP). Nested instruction blocks must be 413 LOOP/ENDLOOP and REP/ENDREP blocks involve a loop counter that indicates 414 the number of times the instructions between the LOOP/REP and 420 a fragment program will fail to load if a LOOP or REP instruction is 421 nested inside MAX_PROGRAM_LOOP_DEPTH_NV or more LOOP/ENDLOOP or REP/ENDREP 429 REP/ENDREP block. [all …]
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D | NV_tessellation_program5.txt | 1045 When a REP instruction is executed, the current set of active threads will 1046 repeatedly execute the instructions between the REP and corresponding 1048 continue until all threads active when the REP instruction is executed 1050 a REP/ENDREP block: 1052 * if the REP instruction specifies a loop count, and the initial loop 1055 * if the REP instruction specifies a loop count, and the current value 1059 * if a RET instruction is executed anywhere within the REP/ENDREP block, 1063 * if a BRK instruction is executed inside the REP/ENDREP block, unless 1065 REP/ENDREP block or the BRK instruction is conditional and the 1068 When an individual thread terminates processing of a REP/ENDREP loop, the [all …]
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D | NV_gpu_program4.txt | 483 <REPop> ::= "REP" 1930 REP X X - - X F - v start of repeat block 2585 instruction blocks: IF/ELSE/ENDIF blocks, REP/ENDREP blocks, and 2588 and possibly containing an optional "ELSE" instruction. REP/ENDREP blocks 2589 are a set of instructions beginning with a "REP" instruction and ending 2602 REP repCount; 2613 IF/ELSE/ENDIF and REP/ENDREP blocks may be nested inside each other, and 2616 REP). Nested instruction blocks must be wholly contained within a block 2617 -- if a REP instruction is found between an IF and ELSE instruction, the 2619 Subroutines may not be nested inside IF/ELSE/ENDIF or REP/ENDREP blocks, [all …]
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D | NV_fragment_shader_interlock.txt | 363 IF/ELSE/ENDIF block, inside a REP/ENDREP block, or inside any subroutine 379 IF/ELSE/ENDIF block, inside a REP/ENDREP block, or inside any subroutine
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-subzero/lib/Support/ |
D | regcomp.c | 991 # define REP(f, t) ((f)*8 + (t)) in repeat() macro 1000 switch (REP(MAP(from), MAP(to))) { in repeat() 1001 case REP(0, 0): /* must be user doing this */ in repeat() 1004 case REP(0, 1): /* as x{1,1}? */ in repeat() 1005 case REP(0, N): /* as x{1,n}? */ in repeat() 1006 case REP(0, INF): /* as x{1,}? */ in repeat() 1016 case REP(1, 1): /* trivial case */ in repeat() 1019 case REP(1, N): /* as x?x{1,n-1} */ in repeat() 1031 case REP(1, INF): /* as x+ */ in repeat() 1035 case REP(N, N): /* as xx{m-1,n-1} */ in repeat() [all …]
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Support/ |
D | regcomp.c | 1119 # define REP(f, t) ((f)*8 + (t)) in repeat() macro 1128 switch (REP(MAP(from), MAP(to))) { in repeat() 1129 case REP(0, 0): /* must be user doing this */ in repeat() 1132 case REP(0, 1): /* as x{1,1}? */ in repeat() 1133 case REP(0, N): /* as x{1,n}? */ in repeat() 1134 case REP(0, INF): /* as x{1,}? */ in repeat() 1144 case REP(1, 1): /* trivial case */ in repeat() 1147 case REP(1, N): /* as x?x{1,n-1} */ in repeat() 1159 case REP(1, INF): /* as x+ */ in repeat() 1163 case REP(N, N): /* as xx{m-1,n-1} */ in repeat() [all …]
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/third_party/ffmpeg/libavcodec/x86/ |
D | h264dsp_init.c | 52 #define IDCT_ADD_REP_FUNC(NUM, REP, DEPTH, OPT) \ argument 53 void ff_h264_idct ## NUM ## _add ## REP ## _ ## DEPTH ## _ ## OPT \ 74 #define IDCT_ADD_REP_FUNC2(NUM, REP, DEPTH, OPT) \ argument 75 void ff_h264_idct ## NUM ## _add ## REP ## _ ## DEPTH ## _ ## OPT \
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/third_party/libevdev/libevdev/ |
D | libevdev-int.h | 316 max_mask(REP, rep); in type_to_mask_const() 339 max_mask(REP, rep); in type_to_mask()
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | VertexProgram.hpp | 109 void REP(const Src &integerRegister);
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D | PixelProgram.hpp | 131 void REP(const Src &integerRegister);
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D | VertexProgram.cpp | 315 case Shader::OPCODE_REP: REP(src0); break; in program() 1455 void VertexProgram::REP(const Src &integerRegister) in REP() function in sw::VertexProgram
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/ |
D | X86InstrCompiler.td | 381 [(X86rep_movs i8)]>, REP, AdSize32, 385 [(X86rep_movs i16)]>, REP, AdSize32, OpSize16, 389 [(X86rep_movs i32)]>, REP, AdSize32, OpSize32, 393 [(X86rep_movs i64)]>, REP, AdSize32, 400 [(X86rep_movs i8)]>, REP, AdSize64, 404 [(X86rep_movs i16)]>, REP, AdSize64, OpSize16, 408 [(X86rep_movs i32)]>, REP, AdSize64, OpSize32, 412 [(X86rep_movs i64)]>, REP, AdSize64, 421 [(X86rep_stos i8)]>, REP, AdSize32, 426 [(X86rep_stos i16)]>, REP, AdSize32, OpSize16, [all …]
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D | X86.td | 350 // Ivy Bridge and newer processors have enhanced REP MOVSB and STOSB (aka 351 // "string operations"). See "REP String Enhancement" in the Intel Software 352 // Development Manual. This feature essentially means that REP MOVSB will copy 358 "REP MOVS/STOS are fast">;
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D | X86InstrFormats.td | 192 class REP { bit hasREPPrefix = 1; } 298 bit hasREPPrefix = 0; // Does this inst have a REP prefix?
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/third_party/libphonenumber/resources/carrier/en/ |
D | 34.txt | 22 # REPÚBLICA DE COMUNICACIONES MÓVILES => Republica Movil
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/third_party/mesa3d/src/gallium/drivers/etnaviv/ |
D | etnaviv_disasm.c | 494 OPC(REP),
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/MCTargetDesc/ |
D | X86BaseInfo.h | 831 REP = 1 << REPShift, enumerator
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/third_party/mesa3d/src/mesa/x86/ |
D | assyntax.h | 594 #define REP CHOICE(rep ;, rep ;, repe) macro 927 #define D_SPACE(n) db n REP 0 970 #define D_SPACE(n) db n REP 0 1307 #define REP rep macro
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