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Searched refs:REP (Results 1 – 25 of 47) sorted by relevance

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/third_party/python/Lib/ctypes/test/
Dtest_numbers.py266 REP = 200000
268 run_test(REP, "int()", int)
269 run_test(REP, "int(999)", int)
270 run_test(REP, "c_int()", c_int)
271 run_test(REP, "c_int(999)", c_int)
272 run_test(REP, "c_int_S()", c_int_S)
273 run_test(REP, "c_int_S(999)", c_int_S)
Dtest_strings.py214 REP = 200000
216 run_test(REP, "c_string(None)", c_string, None)
217 run_test(REP, "c_string('abc')", c_string, 'abc')
/third_party/gettext/gettext-tools/examples/hello-librep/
Dconfigure.ac11 AC_PATH_PROG([REP], [rep])
12 if test -z "$REP"; then
16 AC_SUBST([REP]) subst
/third_party/openGLES/extensions/NV/
DNV_fragment_program2.txt168 | "REP"
300 REP - - - - - v - start of repeat block
356 blocks, LOOP/ENDLOOP blocks, and REP/ENDREP blocks. Examples include the
363 REP repCount;
377 ENDLOOP for LOOP, ENDREP for REP). Nested instruction blocks must be
413 LOOP/ENDLOOP and REP/ENDREP blocks involve a loop counter that indicates
414 the number of times the instructions between the LOOP/REP and
420 a fragment program will fail to load if a LOOP or REP instruction is
421 nested inside MAX_PROGRAM_LOOP_DEPTH_NV or more LOOP/ENDLOOP or REP/ENDREP
429 REP/ENDREP block.
[all …]
DNV_tessellation_program5.txt1045 When a REP instruction is executed, the current set of active threads will
1046 repeatedly execute the instructions between the REP and corresponding
1048 continue until all threads active when the REP instruction is executed
1050 a REP/ENDREP block:
1052 * if the REP instruction specifies a loop count, and the initial loop
1055 * if the REP instruction specifies a loop count, and the current value
1059 * if a RET instruction is executed anywhere within the REP/ENDREP block,
1063 * if a BRK instruction is executed inside the REP/ENDREP block, unless
1065 REP/ENDREP block or the BRK instruction is conditional and the
1068 When an individual thread terminates processing of a REP/ENDREP loop, the
[all …]
DNV_gpu_program4.txt483 <REPop> ::= "REP"
1930 REP X X - - X F - v start of repeat block
2585 instruction blocks: IF/ELSE/ENDIF blocks, REP/ENDREP blocks, and
2588 and possibly containing an optional "ELSE" instruction. REP/ENDREP blocks
2589 are a set of instructions beginning with a "REP" instruction and ending
2602 REP repCount;
2613 IF/ELSE/ENDIF and REP/ENDREP blocks may be nested inside each other, and
2616 REP). Nested instruction blocks must be wholly contained within a block
2617 -- if a REP instruction is found between an IF and ELSE instruction, the
2619 Subroutines may not be nested inside IF/ELSE/ENDIF or REP/ENDREP blocks,
[all …]
DNV_fragment_shader_interlock.txt363 IF/ELSE/ENDIF block, inside a REP/ENDREP block, or inside any subroutine
379 IF/ELSE/ENDIF block, inside a REP/ENDREP block, or inside any subroutine
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_fragment_program2.txt168 | "REP"
300 REP - - - - - v - start of repeat block
356 blocks, LOOP/ENDLOOP blocks, and REP/ENDREP blocks. Examples include the
363 REP repCount;
377 ENDLOOP for LOOP, ENDREP for REP). Nested instruction blocks must be
413 LOOP/ENDLOOP and REP/ENDREP blocks involve a loop counter that indicates
414 the number of times the instructions between the LOOP/REP and
420 a fragment program will fail to load if a LOOP or REP instruction is
421 nested inside MAX_PROGRAM_LOOP_DEPTH_NV or more LOOP/ENDLOOP or REP/ENDREP
429 REP/ENDREP block.
[all …]
DNV_tessellation_program5.txt1045 When a REP instruction is executed, the current set of active threads will
1046 repeatedly execute the instructions between the REP and corresponding
1048 continue until all threads active when the REP instruction is executed
1050 a REP/ENDREP block:
1052 * if the REP instruction specifies a loop count, and the initial loop
1055 * if the REP instruction specifies a loop count, and the current value
1059 * if a RET instruction is executed anywhere within the REP/ENDREP block,
1063 * if a BRK instruction is executed inside the REP/ENDREP block, unless
1065 REP/ENDREP block or the BRK instruction is conditional and the
1068 When an individual thread terminates processing of a REP/ENDREP loop, the
[all …]
DNV_gpu_program4.txt483 <REPop> ::= "REP"
1930 REP X X - - X F - v start of repeat block
2585 instruction blocks: IF/ELSE/ENDIF blocks, REP/ENDREP blocks, and
2588 and possibly containing an optional "ELSE" instruction. REP/ENDREP blocks
2589 are a set of instructions beginning with a "REP" instruction and ending
2602 REP repCount;
2613 IF/ELSE/ENDIF and REP/ENDREP blocks may be nested inside each other, and
2616 REP). Nested instruction blocks must be wholly contained within a block
2617 -- if a REP instruction is found between an IF and ELSE instruction, the
2619 Subroutines may not be nested inside IF/ELSE/ENDIF or REP/ENDREP blocks,
[all …]
DNV_fragment_shader_interlock.txt363 IF/ELSE/ENDIF block, inside a REP/ENDREP block, or inside any subroutine
379 IF/ELSE/ENDIF block, inside a REP/ENDREP block, or inside any subroutine
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-subzero/lib/Support/
Dregcomp.c991 # define REP(f, t) ((f)*8 + (t)) in repeat() macro
1000 switch (REP(MAP(from), MAP(to))) { in repeat()
1001 case REP(0, 0): /* must be user doing this */ in repeat()
1004 case REP(0, 1): /* as x{1,1}? */ in repeat()
1005 case REP(0, N): /* as x{1,n}? */ in repeat()
1006 case REP(0, INF): /* as x{1,}? */ in repeat()
1016 case REP(1, 1): /* trivial case */ in repeat()
1019 case REP(1, N): /* as x?x{1,n-1} */ in repeat()
1031 case REP(1, INF): /* as x+ */ in repeat()
1035 case REP(N, N): /* as xx{m-1,n-1} */ in repeat()
[all …]
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Support/
Dregcomp.c1119 # define REP(f, t) ((f)*8 + (t)) in repeat() macro
1128 switch (REP(MAP(from), MAP(to))) { in repeat()
1129 case REP(0, 0): /* must be user doing this */ in repeat()
1132 case REP(0, 1): /* as x{1,1}? */ in repeat()
1133 case REP(0, N): /* as x{1,n}? */ in repeat()
1134 case REP(0, INF): /* as x{1,}? */ in repeat()
1144 case REP(1, 1): /* trivial case */ in repeat()
1147 case REP(1, N): /* as x?x{1,n-1} */ in repeat()
1159 case REP(1, INF): /* as x+ */ in repeat()
1163 case REP(N, N): /* as xx{m-1,n-1} */ in repeat()
[all …]
/third_party/ffmpeg/libavcodec/x86/
Dh264dsp_init.c52 #define IDCT_ADD_REP_FUNC(NUM, REP, DEPTH, OPT) \ argument
53 void ff_h264_idct ## NUM ## _add ## REP ## _ ## DEPTH ## _ ## OPT \
74 #define IDCT_ADD_REP_FUNC2(NUM, REP, DEPTH, OPT) \ argument
75 void ff_h264_idct ## NUM ## _add ## REP ## _ ## DEPTH ## _ ## OPT \
/third_party/libevdev/libevdev/
Dlibevdev-int.h316 max_mask(REP, rep); in type_to_mask_const()
339 max_mask(REP, rep); in type_to_mask()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DVertexProgram.hpp109 void REP(const Src &integerRegister);
DPixelProgram.hpp131 void REP(const Src &integerRegister);
DVertexProgram.cpp315 case Shader::OPCODE_REP: REP(src0); break; in program()
1455 void VertexProgram::REP(const Src &integerRegister) in REP() function in sw::VertexProgram
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/
DX86InstrCompiler.td381 [(X86rep_movs i8)]>, REP, AdSize32,
385 [(X86rep_movs i16)]>, REP, AdSize32, OpSize16,
389 [(X86rep_movs i32)]>, REP, AdSize32, OpSize32,
393 [(X86rep_movs i64)]>, REP, AdSize32,
400 [(X86rep_movs i8)]>, REP, AdSize64,
404 [(X86rep_movs i16)]>, REP, AdSize64, OpSize16,
408 [(X86rep_movs i32)]>, REP, AdSize64, OpSize32,
412 [(X86rep_movs i64)]>, REP, AdSize64,
421 [(X86rep_stos i8)]>, REP, AdSize32,
426 [(X86rep_stos i16)]>, REP, AdSize32, OpSize16,
[all …]
DX86.td350 // Ivy Bridge and newer processors have enhanced REP MOVSB and STOSB (aka
351 // "string operations"). See "REP String Enhancement" in the Intel Software
352 // Development Manual. This feature essentially means that REP MOVSB will copy
358 "REP MOVS/STOS are fast">;
DX86InstrFormats.td192 class REP { bit hasREPPrefix = 1; }
298 bit hasREPPrefix = 0; // Does this inst have a REP prefix?
/third_party/libphonenumber/resources/carrier/en/
D34.txt22 # REPÚBLICA DE COMUNICACIONES MÓVILES => Republica Movil
/third_party/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_disasm.c494 OPC(REP),
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/MCTargetDesc/
DX86BaseInfo.h831 REP = 1 << REPShift, enumerator
/third_party/mesa3d/src/mesa/x86/
Dassyntax.h594 #define REP CHOICE(rep ;, rep ;, repe) macro
927 #define D_SPACE(n) db n REP 0
970 #define D_SPACE(n) db n REP 0
1307 #define REP rep macro

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