Searched refs:RETURN_EGL_SUCCESS (Results 1 – 1 of 1) sorted by relevance
/third_party/mesa3d/src/egl/main/ |
D | eglapi.c | 132 #define RETURN_EGL_SUCCESS(disp, ret) \ macro 692 RETURN_EGL_SUCCESS(disp, EGL_TRUE); in eglInitialize() 717 RETURN_EGL_SUCCESS(disp, EGL_TRUE); in eglTerminate() 728 RETURN_EGL_SUCCESS(NULL, _eglGlobal.ClientExtensionString); in eglQueryString() 738 RETURN_EGL_SUCCESS(disp, _EGL_VENDOR_STRING); in eglQueryString() 740 RETURN_EGL_SUCCESS(disp, disp->VersionString); in eglQueryString() 742 RETURN_EGL_SUCCESS(disp, disp->ExtensionsString); in eglQueryString() 744 RETURN_EGL_SUCCESS(disp, disp->ClientAPIsString); in eglQueryString() 878 RETURN_EGL_SUCCESS(disp, EGL_TRUE); in eglMakeCurrent() 1510 RETURN_EGL_SUCCESS(NULL, EGL_TRUE); in _eglWaitClientCommon() [all …]
|