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Searched refs:RETURN_EGL_SUCCESS (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/egl/main/
Deglapi.c132 #define RETURN_EGL_SUCCESS(disp, ret) \ macro
692 RETURN_EGL_SUCCESS(disp, EGL_TRUE); in eglInitialize()
717 RETURN_EGL_SUCCESS(disp, EGL_TRUE); in eglTerminate()
728 RETURN_EGL_SUCCESS(NULL, _eglGlobal.ClientExtensionString); in eglQueryString()
738 RETURN_EGL_SUCCESS(disp, _EGL_VENDOR_STRING); in eglQueryString()
740 RETURN_EGL_SUCCESS(disp, disp->VersionString); in eglQueryString()
742 RETURN_EGL_SUCCESS(disp, disp->ExtensionsString); in eglQueryString()
744 RETURN_EGL_SUCCESS(disp, disp->ClientAPIsString); in eglQueryString()
878 RETURN_EGL_SUCCESS(disp, EGL_TRUE); in eglMakeCurrent()
1510 RETURN_EGL_SUCCESS(NULL, EGL_TRUE); in _eglWaitClientCommon()
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