Searched refs:ReservedTexture (Results 1 – 10 of 10) sorted by relevance
33 ReservedTexture reservation = GetWireClient()->ReserveTexture(device); in TEST_F()48 ReservedTexture reservation1 = GetWireClient()->ReserveTexture(device); in TEST_F()49 ReservedTexture reservation2 = GetWireClient()->ReserveTexture(device); in TEST_F()57 ReservedTexture reservation = GetWireClient()->ReserveTexture(device); in TEST_F()72 ReservedTexture reservation = GetWireClient()->ReserveTexture(device); in TEST_F()95 ReservedTexture reservation = GetWireClient()->ReserveTexture(device); in TEST_F()102 ReservedTexture reservation1 = GetWireClient()->ReserveTexture(device); in TEST_F()105 ReservedTexture reservation2 = GetWireClient()->ReserveTexture(device); in TEST_F()
33 ReservedTexture reservation = GetWireClient()->ReserveTexture(device); in TEST_F()47 ReservedTexture reservation1 = GetWireClient()->ReserveTexture(device); in TEST_F()48 ReservedTexture reservation2 = GetWireClient()->ReserveTexture(device); in TEST_F()56 ReservedTexture reservation = GetWireClient()->ReserveTexture(device); in TEST_F()69 ReservedTexture reservation = GetWireClient()->ReserveTexture(device); in TEST_F()
33 struct ReservedTexture { struct68 ReservedTexture ReserveTexture(WGPUDevice device);72 void ReclaimTextureReservation(const ReservedTexture& reservation);
36 ReservedTexture Client::ReserveTexture(DawnDevice cDevice) { in ReserveTexture()40 ReservedTexture result; in ReserveTexture()
36 ReservedTexture ReserveTexture(DawnDevice device);
32 ReservedTexture WireClient::ReserveTexture(WGPUDevice device) { in ReserveTexture()44 void WireClient::ReclaimTextureReservation(const ReservedTexture& reservation) { in ReclaimTextureReservation()
87 ReservedTexture Client::ReserveTexture(WGPUDevice device) { in ReserveTexture()90 ReservedTexture result; in ReserveTexture()121 void Client::ReclaimTextureReservation(const ReservedTexture& reservation) { in ReclaimTextureReservation()
47 ReservedTexture ReserveTexture(WGPUDevice device);51 void ReclaimTextureReservation(const ReservedTexture& reservation);
29 struct ReservedTexture { struct49 ReservedTexture ReserveTexture(DawnDevice device); argument
40 ReservedTexture WireClient::ReserveTexture(DawnDevice device) { in ReserveTexture()