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Searched refs:ResolveDirection (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/src/gpu/gl/
DGrGLRenderTarget.h81 enum class ResolveDirection : bool { enum
88 void bindForResolve(ResolveDirection);
DGrGLRenderTarget.cpp265 void GrGLRenderTarget::bindForResolve(GrGLGpu::ResolveDirection resolveDirection) { in bindForResolve()
273 if (resolveDirection == GrGLGpu::ResolveDirection::kMSAAToSingle) { in bindForResolve()
277 SkASSERT(resolveDirection == GrGLGpu::ResolveDirection::kSingleToMSAA); in bindForResolve()
DGrGLGpu.h106 using ResolveDirection = GrGLRenderTarget::ResolveDirection; variable
112 void resolveRenderFBOs(GrGLRenderTarget*, const SkIRect& resolveRect, ResolveDirection,
DGrGLOpsRenderPass.cpp55 GrGLGpu::ResolveDirection::kSingleToMSAA); in onBegin()
75 GrGLGpu::ResolveDirection::kMSAAToSingle, in onEnd()
DGrGLGpu.cpp2358 ResolveDirection::kMSAAToSingle); in onResolveRenderTarget()
2360 this->resolveRenderFBOs(glRT, resolveRect, ResolveDirection::kMSAAToSingle); in onResolveRenderTarget()
2365 ResolveDirection resolveDirection, in resolveRenderFBOs()
2377 SkASSERT(resolveDirection != ResolveDirection::kSingleToMSAA); in resolveRenderFBOs()
2405 bool readBufferIsMSAA = resolveDirection == ResolveDirection::kMSAAToSingle; in resolveRenderFBOs()