Searched refs:ResolveDirection (Results 1 – 5 of 5) sorted by relevance
81 enum class ResolveDirection : bool { enum88 void bindForResolve(ResolveDirection);
265 void GrGLRenderTarget::bindForResolve(GrGLGpu::ResolveDirection resolveDirection) { in bindForResolve()273 if (resolveDirection == GrGLGpu::ResolveDirection::kMSAAToSingle) { in bindForResolve()277 SkASSERT(resolveDirection == GrGLGpu::ResolveDirection::kSingleToMSAA); in bindForResolve()
106 using ResolveDirection = GrGLRenderTarget::ResolveDirection; variable112 void resolveRenderFBOs(GrGLRenderTarget*, const SkIRect& resolveRect, ResolveDirection,
55 GrGLGpu::ResolveDirection::kSingleToMSAA); in onBegin()75 GrGLGpu::ResolveDirection::kMSAAToSingle, in onEnd()
2358 ResolveDirection::kMSAAToSingle); in onResolveRenderTarget()2360 this->resolveRenderFBOs(glRT, resolveRect, ResolveDirection::kMSAAToSingle); in onResolveRenderTarget()2365 ResolveDirection resolveDirection, in resolveRenderFBOs()2377 SkASSERT(resolveDirection != ResolveDirection::kSingleToMSAA); in resolveRenderFBOs()2405 bool readBufferIsMSAA = resolveDirection == ResolveDirection::kMSAAToSingle; in resolveRenderFBOs()