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Searched refs:SCISSOR (Results 1 – 10 of 10) sorted by relevance

/third_party/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv04_state_fb.c95 context_dirty(ctx, SCISSOR); in nv04_emit_framebuffer()
Dnv20_state_fb.c130 context_dirty(ctx, SCISSOR); in nv20_emit_framebuffer()
Dnouveau_state.c225 context_dirty(ctx, SCISSOR); in nouveau_enable()
476 context_dirty(ctx, SCISSOR); in nouveau_update_state()
Dnv10_state_fb.c154 context_dirty(ctx, SCISSOR); in nv10_emit_framebuffer()
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcViewportArrayTests.cpp2542 case SCISSOR: in iterate()
2908 case SCISSOR: in setupViewports()
4021 return SCISSOR; in getTestType()
4088 return SCISSOR; in getTestType()
4180 return SCISSOR; in getTestType()
DglcViewportArrayTests.hpp584 SCISSOR, enumerator
/third_party/mesa3d/src/gallium/drivers/asahi/
Dagx_state.c681 agx_pack(ptr + index, SCISSOR, cfg) { in agx_upload_viewport_scissor()
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_viewport_array.txt748 scissoring would always have to be enabled, regardless of the SCISSOR enabled.
/third_party/openGLES/extensions/ARB/
DARB_viewport_array.txt758 scissoring would always have to be enabled, regardless of the SCISSOR enabled.
/third_party/mesa3d/docs/relnotes/
D7.10.rst650 - st/vega: Add SCISSOR renderer state.