Searched refs:SDL_CONTROLLERAXISMOTION (Results 1 – 3 of 3) sorted by relevance
1285 if (SDL_GetEventState(SDL_CONTROLLERAXISMOTION) == SDL_ENABLE) { in SDL_PrivateGameControllerAxis()1287 event.type = SDL_CONTROLLERAXISMOTION; in SDL_PrivateGameControllerAxis()1347 SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERBUTTONDOWN, SDL_CONTROLLERBUTTONUP, in SDL_GameControllerEventState()
117 SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */ enumerator
1182 case SDL_CONTROLLERAXISMOTION: in SDLTest_PrintEvent()